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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-30 21:01:18 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-30 21:01:18 -0400
commitd62058fcdea5fc6736a2a373f47dc6c14c70c319 (patch)
tree79a1325190e3f1f1b6d6a2dbcdfc1ba3fa866ac9 /gamemode/vgui/vgui_endgame.lua
parentc38f00182ba6c282806eecb39a42e64d5feafa37 (diff)
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Removed exessive whitespace so future commits will be cleaner
Diffstat (limited to 'gamemode/vgui/vgui_endgame.lua')
-rw-r--r--gamemode/vgui/vgui_endgame.lua186
1 files changed, 93 insertions, 93 deletions
diff --git a/gamemode/vgui/vgui_endgame.lua b/gamemode/vgui/vgui_endgame.lua
index 9ea2974..82be456 100644
--- a/gamemode/vgui/vgui_endgame.lua
+++ b/gamemode/vgui/vgui_endgame.lua
@@ -3,22 +3,22 @@ local PANEL = {}
function PANEL:Init()
self:PerformLayout()
-
+
self.Wait = CurTime() + 5
self.Pos = 1
self.YPos = 220
self.ListMode = true
- self.DrawTbl = {}
+ self.DrawTbl = {}
self.Awards = {}
-
+
self.Lists = {}
- self.Lists[1] = { 5, ScrW() * 0.30, "Survivors", function() return self:GetSurvivors() end, "bot/whoo2.wav" }
- self.Lists[2] = { ScrW() * 0.50 - ScrW() * 0.15, ScrW() * 0.30, "Top Killers", function() return self:GetTopKillers() end, "weapons/357_fire2.wav" }
- self.Lists[3] = { ScrW() - ( ScrW() * 0.30 ) - 5, ScrW() * 0.30, "Big Spenders", function() return self:GetTopSpenders() end, "physics/metal/chain_impact_soft1.wav" }
-
+ self.Lists[1] = { 5, ScrW() * 0.30, "Survivors", function() return self:GetSurvivors() end, "bot/whoo2.wav" }
+ self.Lists[2] = { ScrW() * 0.50 - ScrW() * 0.15, ScrW() * 0.30, "Top Killers", function() return self:GetTopKillers() end, "weapons/357_fire2.wav" }
+ self.Lists[3] = { ScrW() - ( ScrW() * 0.30 ) - 5, ScrW() * 0.30, "Big Spenders", function() return self:GetTopSpenders() end, "physics/metal/chain_impact_soft1.wav" }
+
local x, w = ScrW() * 0.50 - ScrW() * 0.15, ScrW() * 0.65 - 5
-
- self:ListNewAward( { x, w, "Grey Matter:", "got the most headshots.", function() return self:GetStatMax( "Headshot" ) end, "zombie craniums", "player/headshot1.wav" } )
+
+ self:ListNewAward( { x, w, "Grey Matter:", "got the most headshots.", function() return self:GetStatMax( "Headshot" ) end, "zombie craniums", "player/headshot1.wav" } )
self:ListNewAward( { x, w, "Silent Partner:", "got the most kill assists.", function() return self:GetStatMax( "Assist" ) end, "assists", "weapons/357/357_spin1.wav" } )
self:ListNewAward( { x, w, "Longshot:", "got the longest distance kill.", function() return self:GetStatMax( "Longshot" ) end, "feet", "weapons/fx/nearmiss/bulletLtoR05.wav" } )
self:ListNewAward( { x, w, "Big Game Hunter:", "dismembered the most zombies with a shotgun.", function() return self:GetStatMax( "Meat" ) end, "zombies poached", "nuke/gore/blood01.wav", true } )
@@ -37,7 +37,7 @@ function PANEL:Init()
self:ListNewAward( { x, w, "Accident Prone:", "took the most damage from zombies.", function() return self:GetStatMax( "Damage" ) end, "damage", "bot/pain2.wav" } )
self:ListNewAward( { x, w, "Roleplayer:", "did jack shit.", function() return self:GetWorstPlayer() end, "kills", "ambient/sheep.wav" } )
//self:ListNewAward( { x, w, "Piss Poor:", "spent the least " .. GAMEMODE.CurrencyName .. "s.", function() return self:GetStatMin( "Spent" ) end, GAMEMODE.CurrencyName .. "s spent", "bot/i_got_nothing.wav" } )
-
+
end
function PANEL:ListNewAward( tbl )
@@ -52,16 +52,16 @@ function PANEL:GetWorstPlayer()
local ply = NULL
for k,v in pairs( player.GetAll() ) do
-
+
if v:Frags() < min then
-
+
min = v:Frags()
ply = v
-
+
end
-
+
end
-
+
return ply, min
end
@@ -72,16 +72,16 @@ function PANEL:GetStatMin( name )
local ply = NULL
for k,v in pairs( PlayerStats ) do
-
+
if v.Stats and ( v.Stats[ name ] or 0 ) < min then
-
+
min = ( v.Stats[ name ] or 0 )
ply = v.Player
-
+
end
-
+
end
-
+
return ply, min
end
@@ -92,16 +92,16 @@ function PANEL:GetStatMax( name )
local ply = NULL
for k,v in pairs( PlayerStats ) do
-
+
if v.Stats and ( v.Stats[ name ] or 0 ) > max then
-
+
max = ( v.Stats[ name ] or 0 )
ply = v.Player
-
+
end
-
+
end
-
+
return ply, max
end
@@ -109,11 +109,11 @@ end
function PANEL:GetSurvivors()
local tbl = {}
-
+
for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do
-
+
table.insert( tbl, { v } )
-
+
end
return tbl
@@ -125,32 +125,32 @@ function PANEL:GetTopSpenders()
local num = math.min( #player.GetAll(), 5 )
local tbl = {}
local ignore = {}
-
+
for i=1, num do
-
+
local count = -1
local ply = NULL
-
+
for k,v in pairs( PlayerStats ) do
-
+
if v.Stats and ( v.Stats[ "Spent" ] or 0 ) > count and not table.HasValue( ignore, v.Player ) then
-
+
ply = v.Player
count = ( v.Stats[ "Spent" ] or 0 )
-
+
end
-
+
end
-
+
if ply != NULL then
-
+
table.insert( tbl, { ply, count } )
table.insert( ignore, ply )
-
+
end
-
+
end
-
+
return tbl
end
@@ -160,42 +160,42 @@ function PANEL:GetTopKillers()
local num = math.min( #player.GetAll(), 5 )
local plys = player.GetAll()
local tbl = {}
-
+
for i=1, num do
-
+
local count = -1
local ply = NULL
local pos = 0
-
+
for k,v in pairs( plys ) do
-
+
if v:Frags() > count then
-
+
ply = v
pos = k
count = v:Frags()
-
+
end
-
+
end
-
+
if ply != NULL then
-
+
table.remove( plys, pos )
table.insert( tbl, { ply, ply:Frags() } )
-
+
end
-
+
end
-
+
return tbl
end
function PANEL:PerformLayout()
-
+
self:SetSize( ScrW(), ScrH() )
-
+
end
function PANEL:AddList( pos, width, title, players, sound )
@@ -203,11 +203,11 @@ function PANEL:AddList( pos, width, title, players, sound )
surface.PlaySound( sound )
table.insert( self.DrawTbl, { X = pos + width * 0.5, Y = 35, Text = title, Style = TEXT_ALIGN_CENTER, Font = "EndGameBig" } )
-
+
if not players[1] then return end
-
+
local ypos = 60
-
+
for k,v in pairs( players ) do
local list = vgui.Create( "PlayerPanel" )
@@ -215,9 +215,9 @@ function PANEL:AddList( pos, width, title, players, sound )
list:SetCount( v[2] )
list:SetTall( 26 )
list:SetWide( width )
- list:SetPos( pos, ypos )
-
- ypos = ypos + 31
+ list:SetPos( pos, ypos )
+
+ ypos = ypos + 31
end
@@ -225,34 +225,34 @@ end
function PANEL:AddAward( ypos, pos, width, title, desc, ply, amt, append, sound, condition )
- if condition and amt < 1 then
-
+ if condition and amt < 1 then
+
self.Wait = 0
-
- return
-
+
+ return
+
end
-
+
surface.PlaySound( sound )
self.YPos = self.YPos + 31
self.Wait = CurTime() + 1.5
table.insert( self.DrawTbl, { X = pos + 2, Y = ypos + 5, Text = title, Style = TEXT_ALIGN_LEFT, Font = "EndGame" } )
-
+
local offset = 150
-
+
local list = vgui.Create( "PlayerPanel" )
list:SetPlayerEnt( ply )
list:SetDescription( desc )
list:SetTall( 26 )
list:SetWide( width - offset )
- list:SetPos( pos + offset, ypos )
-
+ list:SetPos( pos + offset, ypos )
+
if append then
-
+
list:SetCount( amt .. " " .. append )
-
+
end
end
@@ -260,43 +260,43 @@ end
function PANEL:Think()
if self.Wait and self.Wait < CurTime() then
-
+
self.Wait = CurTime() + 0.5
-
+
if self.ListMode then
-
+
local alist = self.Lists[ self.Pos ]
-
+
self:AddList( alist[1], alist[2], alist[3], alist[4](), alist[5] )
-
+
self.Pos = self.Pos + 1
-
+
if self.Pos > #self.Lists then
-
+
self.ListMode = false
self.Wait = CurTime() + 1.5
self.Pos = 1
-
+
end
-
+
else
-
- local alist = self.Awards[ self.Pos ]
-
+
+ local alist = self.Awards[ self.Pos ]
+
local ply, amt = alist[5]()
-
+
self:AddAward( self.YPos, alist[1], alist[2], alist[3], alist[4], ply, amt, alist[6], alist[7], alist[8] )
-
+
self.Pos = self.Pos + 1
-
+
if self.Pos > #self.Awards then
-
+
self.Wait = nil
-
+
end
-
+
end
-
+
end
end
@@ -304,9 +304,9 @@ end
function PANEL:Paint()
for k,v in pairs( self.DrawTbl ) do
-
+
draw.SimpleText( v.Text, v.Font, v.X, v.Y, Color( 255, 255, 255 ), v.Style, v.Style )
-
+
end
end