diff options
Diffstat (limited to 'entities/effects/energy_explosion/init.lua')
| -rw-r--r-- | entities/effects/energy_explosion/init.lua | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/entities/effects/energy_explosion/init.lua b/entities/effects/energy_explosion/init.lua index d959e8a..8077791 100644 --- a/entities/effects/energy_explosion/init.lua +++ b/entities/effects/energy_explosion/init.lua @@ -3,13 +3,13 @@ function EFFECT:Init( data ) self.DieTime = CurTime() + 1.5 - + local pos = data:GetOrigin() local normal = data:GetNormal() local emitter = ParticleEmitter( pos ) - + for i=1, 20 do - + local particle = emitter:Add( "effects/muzzleflash"..math.random(1,4), pos ) particle:SetVelocity( VectorRand() * 100 ) particle:SetDieTime( math.Rand( 0.3, 0.6 ) ) @@ -19,14 +19,14 @@ function EFFECT:Init( data ) particle:SetEndSize( math.Rand( 40, 80 ) ) particle:SetRoll( math.Rand( -360, 360 ) ) particle:SetColor( 50, 100, 250 ) - + end - + for i=1, math.random(3,6) do - + local vec = normal * math.random( 150, 200 )+ VectorRand() * 50 local normalized = vec:GetNormal():Angle() - + local particle = emitter:Add( "effects/yellowflare", pos ) particle:SetVelocity( normal * math.random(150,200) + VectorRand() * 50 ) particle:SetAngles( normalized ) @@ -39,16 +39,16 @@ function EFFECT:Init( data ) particle:SetEndLength( 20 ) particle:SetRoll( math.Rand( -360, 360 ) ) particle:SetColor( 50, 100, 200 ) - + particle:SetGravity( Vector( 0, 0, -300 ) ) - + end - + for i=1, math.random(3,6) do - + local vec = VectorRand() * 500 local normalized = vec:GetNormal():Angle() - + local particle = emitter:Add( "effects/yellowflare", pos ) particle:SetVelocity( vec ) particle:SetAngles( normalized ) @@ -60,23 +60,23 @@ function EFFECT:Init( data ) particle:SetEndLength( 20 ) particle:SetRoll( math.Rand( -360, 360 ) ) particle:SetColor( 50, 100, 200 ) - + particle:SetGravity( Vector( 0, 0, -500 ) ) particle:SetCollide( true ) particle:SetBounce( 1.0 ) - + end emitter:Finish() - + end function EFFECT:Think( ) return self.DieTime > CurTime() - + end function EFFECT:Render() - + end |
