summaryrefslogtreecommitdiff
path: root/entities/effects/head_gib/init.lua
diff options
context:
space:
mode:
Diffstat (limited to 'entities/effects/head_gib/init.lua')
-rw-r--r--entities/effects/head_gib/init.lua91
1 files changed, 91 insertions, 0 deletions
diff --git a/entities/effects/head_gib/init.lua b/entities/effects/head_gib/init.lua
new file mode 100644
index 0000000..8a36dd9
--- /dev/null
+++ b/entities/effects/head_gib/init.lua
@@ -0,0 +1,91 @@
+
+
+function EFFECT:Init( data )
+
+ local pos = data:GetOrigin()
+ local emitter = ParticleEmitter( pos )
+
+ local particle = emitter:Add( "effects/blood_core", pos )
+ particle:SetDieTime( 0.5 )
+ particle:SetStartAlpha( 255 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.random( 5, 10 ) )
+ particle:SetEndSize( math.random( 50, 100 ) )
+ particle:SetRoll( math.random( -360, 360 ) )
+ particle:SetColor( 50, 0, 0 )
+
+ local particle = emitter:Add( "effects/blood_core", pos )
+ particle:SetDieTime( math.Rand( 5.0, 7.0 ) )
+ particle:SetStartAlpha( 50 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.random( 40, 80 ) )
+ particle:SetEndSize( 200 )
+ particle:SetRoll( math.Rand( -360, 360 ) )
+ particle:SetColor( 50, 0, 0 )
+ particle:SetGravity( Vector( 0, 0, -5 ) )
+
+ for i=1, math.random(5,10) do
+
+ local particle = emitter:Add( "effects/blood", pos )
+ particle:SetVelocity( VectorRand() * 100 + Vector(0,math.random(-25,25),50) )
+ particle:SetDieTime( 1.0 )
+ particle:SetStartAlpha( 255 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.random( 2, 4 ) )
+ particle:SetEndSize( math.random( 10, 20 ) )
+ particle:SetRoll( math.random( -360, 360 ) )
+ particle:SetColor( 50, 0, 0 )
+ particle:SetGravity( Vector( 0, 0, -300 ) )
+
+ end
+
+ for i=1, 6 do
+
+ local particle = emitter:Add( "nuke/gore" .. math.random(1,2), pos )
+ particle:SetVelocity( VectorRand() * 100 + Vector(0,0,75) )
+ particle:SetDieTime( 0.5 )
+ particle:SetStartAlpha( 200 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.random( 5, 10 ) )
+ particle:SetEndSize( math.random( 30, 60 ) )
+ particle:SetRoll( math.random( -360, 360 ) )
+ particle:SetColor( 50, 0, 0 )
+ particle:SetGravity( Vector( 0, 0, -300 ) )
+
+ end
+
+ emitter:Finish()
+
+ for i=1, 3 do
+
+ local ed = EffectData()
+ ed:SetOrigin( pos )
+ ed:SetScale( 1 )
+ util.Effect( "player_gib", ed, true, true )
+
+ end
+
+ if LocalPlayer():GetPos():Distance( pos ) <= 100 then
+
+ local frac = 1 - ( LocalPlayer():GetPos():Distance( pos ) / 100 )
+
+ for i=1, math.Round( frac * 6 ) do
+
+ AddStain()
+
+ end
+
+ end
+
+end
+
+function EFFECT:Think( )
+
+ return false
+
+end
+
+function EFFECT:Render()
+
+end
+