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-rw-r--r--entities/effects/headshot/init.lua66
1 files changed, 66 insertions, 0 deletions
diff --git a/entities/effects/headshot/init.lua b/entities/effects/headshot/init.lua
new file mode 100644
index 0000000..7aadb41
--- /dev/null
+++ b/entities/effects/headshot/init.lua
@@ -0,0 +1,66 @@
+
+
+function EFFECT:Init( data )
+
+ local pos = data:GetOrigin()
+ local emitter = ParticleEmitter( pos )
+
+ local particle = emitter:Add( "effects/blood_core", pos )
+ particle:SetDieTime( 0.3 )
+ particle:SetStartAlpha( 255 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.random( 5, 10 ) )
+ particle:SetEndSize( math.random( 50, 100 ) )
+ particle:SetRoll( math.random( -360, 360 ) )
+ particle:SetColor( 50, 0, 0 )
+
+ local particle = emitter:Add( "particles/smokey", pos )
+ particle:SetDieTime( math.Rand( 10, 20 ) )
+ particle:SetStartAlpha( math.random( 20, 40 ) )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.random( 20, 40 ) )
+ particle:SetEndSize( 10 )
+ particle:SetRoll( math.random( -360, 360 ) )
+ particle:SetColor( 50, 0, 0 )
+
+ for i=1, math.random(2,4) do
+
+ local particle = emitter:Add( "effects/blood", pos )
+ particle:SetVelocity( VectorRand() * 100 + Vector(0,math.random(-25,25),50) )
+ particle:SetDieTime( 1.0 )
+ particle:SetStartAlpha( 255 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.random( 2, 4 ) )
+ particle:SetEndSize( math.random( 10, 20 ) )
+ particle:SetRoll( math.random( -360, 360 ) )
+ particle:SetColor( 50, 0, 0 )
+ particle:SetGravity( Vector( 0, 0, -300 ) )
+
+ end
+
+ emitter:Finish()
+
+ if LocalPlayer():GetPos():Distance( pos ) <= 100 then
+
+ local frac = 1 - ( LocalPlayer():GetPos():Distance( pos ) / 100 )
+
+ for i=1, math.Round( frac * 3 ) do
+
+ AddStain()
+
+ end
+
+ end
+
+end
+
+function EFFECT:Think( )
+
+ return false
+
+end
+
+function EFFECT:Render()
+
+end
+