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path: root/entities/effects/puke_spray/init.lua
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-rw-r--r--entities/effects/puke_spray/init.lua119
1 files changed, 119 insertions, 0 deletions
diff --git a/entities/effects/puke_spray/init.lua b/entities/effects/puke_spray/init.lua
new file mode 100644
index 0000000..b2d73ac
--- /dev/null
+++ b/entities/effects/puke_spray/init.lua
@@ -0,0 +1,119 @@
+
+EFFECT.Color = Color(100,50,0)
+
+function EFFECT:Init( data )
+
+ self.DieTime = CurTime() + 1.5
+ self.SoundTime = 0
+
+ local pos = data:GetOrigin() + Vector(0,0,50)
+ local emitter = ParticleEmitter( pos )
+
+ self.Pos = pos
+
+ local particle = emitter:Add( "effects/blood_core", pos )
+ particle:SetDieTime( math.Rand( 0.5, 1.0 ) )
+ particle:SetStartAlpha( 255 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( 10 )
+ particle:SetEndSize( math.random( 100, 150 ) )
+ particle:SetRoll( math.Rand( -360, 360 ) )
+ particle:SetColor( self.Color.r, self.Color.g, 0 )
+
+ for i=1, math.random(4,8) do
+
+ local particle = emitter:Add( "effects/blood", pos )
+ particle:SetVelocity( VectorRand() * 100 + Vector(0,math.random(-25,25),50) )
+ particle:SetDieTime( 1.0 )
+ particle:SetStartAlpha( 255 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.random( 20, 40 ) )
+ particle:SetEndSize( math.random( 50, 150 ) )
+ particle:SetRoll( math.Rand( -360, 360 ) )
+ particle:SetColor( self.Color.r, self.Color.g, 0 )
+ particle:SetGravity( Vector( 0, 0, -300 ) )
+
+ end
+
+ for i=1, 10 do
+
+ local vec = VectorRand()
+ vec.z = math.Rand( -0.2, 1.0 )
+
+ local particle = emitter:Add( "nuke/gore" .. math.random(1,2), pos )
+ particle:SetVelocity( vec * 200 )
+ particle:SetDieTime( math.Rand( 0.8, 1.0 ) )
+ particle:SetStartAlpha( 200 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.random( 10, 20 ) )
+ particle:SetEndSize( math.random( 100, 150 ) )
+ particle:SetRoll( math.Rand( -360, 360 ) )
+ particle:SetColor( self.Color.r, self.Color.g + math.random(0,20), 0 )
+ particle:SetGravity( Vector( 0, 0, -300 ) )
+
+ end
+
+ for i=1, math.random(3,6) do
+
+ local vec = VectorRand()
+ vec.z = math.Rand( -0.2, 1.0 )
+
+ local particle = emitter:Add( "nuke/gore" .. math.random(1,2), pos + Vector(0,0,math.random(-10,10)) )
+ particle:SetVelocity( vec * 300 )
+ particle:SetLifeTime( 0 )
+ particle:SetDieTime( math.Rand( 2.0, 4.0 ) )
+ particle:SetStartAlpha( 255 )
+ particle:SetEndAlpha( 255 )
+ particle:SetStartSize( math.random( 8, 12 ) )
+ particle:SetEndSize( 1 )
+ particle:SetRoll( math.Rand( -360, 360 ) )
+ particle:SetColor( self.Color.r, self.Color.g, 0 )
+
+ particle:SetGravity( Vector( 0, 0, -500 ) )
+ particle:SetCollide( true )
+ particle:SetBounce( 0.5 )
+
+ particle:SetCollideCallback( function( part, pos, normal )
+
+ util.Decal( "yellowblood", pos + normal, pos - normal )
+
+ end )
+
+ end
+
+ emitter:Finish()
+
+ for i=1, 5 do
+
+ local ed = EffectData()
+ ed:SetOrigin( pos + Vector(0,0,math.random(0,30)) )
+
+ if i < 3 then
+ ed:SetScale( 1 )
+ else
+ ed:SetScale( 2 )
+ end
+
+ util.Effect( "player_gib", ed, true, true )
+
+ end
+
+end
+
+function EFFECT:Think( )
+
+ if self.SoundTime < CurTime() then
+
+ sound.Play( table.Random( GAMEMODE.GoreSplat ), self.Pos, 100, math.random(90,110) )
+
+ self.SoundTime = CurTime() + 0.5
+
+ end
+
+ return self.DieTime > CurTime()
+
+end
+
+function EFFECT:Render()
+
+end