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path: root/entities/effects/radiation/init.lua
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-rw-r--r--entities/effects/radiation/init.lua70
1 files changed, 70 insertions, 0 deletions
diff --git a/entities/effects/radiation/init.lua b/entities/effects/radiation/init.lua
new file mode 100644
index 0000000..e9021c9
--- /dev/null
+++ b/entities/effects/radiation/init.lua
@@ -0,0 +1,70 @@
+
+function EFFECT:Init( data )
+
+ self.DieTime = CurTime() + 5
+ self.PartTime = 0
+ self.Ent = data:GetEntity()
+
+ if not IsValid( self.Ent ) then self.DieTime = 0 return end
+
+ self.Emitter = ParticleEmitter( self.Ent:GetPos() )
+
+end
+
+function EFFECT:Think()
+
+ if IsValid( self.Ent ) then
+
+ if self.Ent:IsPlayer() and ( !self.Ent:Alive() or self.Ent == LocalPlayer() ) then
+
+ self.DieTime = 0
+
+ end
+
+ end
+
+ if self.DieTime < CurTime() or not IsValid( self.Ent ) then
+
+ if self.Emitter then
+
+ self.Emitter:Finish()
+
+ end
+
+ return false
+
+ end
+
+ if self.PartTime < CurTime() then
+
+ self.PartTime = CurTime() + math.Rand( 0.2, 0.4 )
+
+ local pos = self.Ent:GetPos() + Vector(0,0,math.random(1,40)) + Vector(math.random(-10,10),math.random(-10,10),0)
+
+ local particle = self.Emitter:Add( "effects/yellowflare", pos )
+ particle:SetVelocity( VectorRand() * 5 )
+ particle:SetDieTime( math.Rand( 2.0, 4.0 ) )
+ particle:SetStartAlpha( 255 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.random( 1, 3 ) )
+ particle:SetEndSize( 0 )
+ particle:SetRoll( math.random( -180, 180 ) )
+ particle:SetColor( 100, 200, 0 )
+ particle:SetGravity( Vector( 0, 0, -500 ) )
+
+ particle:SetCollide( true )
+ particle:SetBounce( math.Rand( 0, 0.2 ) )
+
+ end
+
+ return true
+
+end
+
+function EFFECT:Render()
+
+end
+
+
+
+