diff options
Diffstat (limited to 'gamemode/cl_init.lua')
| -rw-r--r-- | gamemode/cl_init.lua | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/gamemode/cl_init.lua b/gamemode/cl_init.lua index 1933025..0a6b5d5 100644 --- a/gamemode/cl_init.lua +++ b/gamemode/cl_init.lua @@ -66,10 +66,10 @@ function GM:Initialize() surface.CreateFont ( "AmmoFontSmall", { size = 12, weight = 300, antialias = true, additive = true, font = "Verdana" } ) surface.CreateFont ( "TargetIDFont", { size = 12, weight = 200, antialias = true, additive = true, font = "Verdana" } ) - //matRadar = Material( "radbox/radar" ) - //matArm = Material( "radbox/radar_arm" ) - //matArrow = Material( "radbox/radar_arrow" ) - //matNoise = Material( "radbox/nvg_noise" ) + --matRadar = Material( "radbox/radar" ) + --matArm = Material( "radbox/radar_arm" ) + --matArrow = Material( "radbox/radar_arrow" ) + --matNoise = Material( "radbox/nvg_noise" ) matHealth = Material( "radbox/img_health" ) matStamina = Material( "radbox/img_stamina" ) @@ -95,7 +95,7 @@ function GM:GetHelpHTML() end -// Help menu - comment this out later? +-- Help menu - comment this out later? function GM:ShowHelp() if IsValid( self.HelpFrame ) then return end @@ -156,7 +156,7 @@ function GM:Think() GAMEMODE:FadeRagdolls() GAMEMODE:GoreRagdolls() GAMEMODE:HUDTraces() - //GAMEMODE:SpawnRagdolls() + --GAMEMODE:SpawnRagdolls() if GetGlobalBool( "GameOver", false ) and not EndScreenShown then @@ -172,7 +172,7 @@ function GM:Think() StartMenuShown = true GAMEMODE:ShowClasses() - //player_manager.SetPlayerClass( LocalPlayer(), "player_base" ) + --player_manager.SetPlayerClass( LocalPlayer(), "player_base" ) end @@ -184,7 +184,7 @@ function GM:Think() end - if LocalPlayer():Team() != TEAM_ARMY then return end + if LocalPlayer():Team() ~= TEAM_ARMY then return end if LocalPlayer():Alive() and HeartBeat < CurTime() and ( LocalPlayer():GetNWBool( "Bleeding", false ) or LocalPlayer():Health() < 50 ) then @@ -237,7 +237,7 @@ function GM:Think() local close = math.sqrt( diff.x * diff.x + diff.y * diff.y ) < MaxDist * FadeDist - if ( !v:IsPlayer() or ( v:Alive() and ( v != LocalPlayer() and ( v:Team() == LocalPlayer():Team() or close ) ) ) ) and !IsOnRadar( v ) and ( dot > 0.99 or close ) then + if ( notv:IsPlayer() or ( v:Alive() and ( v ~= LocalPlayer() and ( v:Team() == LocalPlayer():Team() or close ) ) ) ) and notIsOnRadar( v ) and ( dot > 0.99 or close ) then local pos = v:GetPos() local color = Color( 0, 255, 0 ) @@ -264,7 +264,7 @@ function GM:Think() end - elseif v:IsPlayer() and v:Team() != LocalPlayer():Team() then + elseif v:IsPlayer() and v:Team() ~= LocalPlayer():Team() then color = Color( 255, 80, 80 ) @@ -292,19 +292,19 @@ function GM:FadeRagdolls() if v.Time and v.Time < CurTime() then - //v:SetColor( Color( 255, 255, 255, v.Alpha ) ) - //v.Alpha = math.Approach( v.Alpha, 0, -2 ) + --v:SetColor( Color( 255, 255, 255, v.Alpha ) ) + --v.Alpha = math.Approach( v.Alpha, 0, -2 ) - //if v.Alpha <= 0 then - //v:Remove() - //end + --if v.Alpha <= 0 then + --v:Remove() + --end v:Remove() elseif not v.Time then v.Time = CurTime() + 12 - //v.Alpha = 255 + --v.Alpha = 255 end @@ -758,7 +758,7 @@ function GM:HUDPaint() GAMEMODE:HUDDrawTargetID() - if not LocalPlayer():Alive() and LocalPlayer():Team() != TEAM_UNASSIGNED then + if not LocalPlayer():Alive() and LocalPlayer():Team() ~= TEAM_UNASSIGNED then DeathScreenScale = math.Approach( DeathScreenScale, 1, FrameTime() * 0.3 ) @@ -785,7 +785,7 @@ function GM:HUDPaint() end - if not LocalPlayer():Alive() or LocalPlayer():Team() == TEAM_UNASSIGNED then return end //or GAMEMODE:ElementsVisible() then return end + if not LocalPlayer():Alive() or LocalPlayer():Team() == TEAM_UNASSIGNED then return end --or GAMEMODE:ElementsVisible() then return end GAMEMODE:DrawMarkers() @@ -815,7 +815,7 @@ function GM:HUDPaint() local ylen = 55 local ypos = 35 - if IsValid( LocalPlayer():GetActiveWeapon() ) and ( LocalPlayer():GetActiveWeapon().AmmoType or "SMG" ) != "Knife" then + if IsValid( LocalPlayer():GetActiveWeapon() ) and ( LocalPlayer():GetActiveWeapon().AmmoType or "SMG" ) ~= "Knife" then local total = LocalPlayer():GetNWInt( "Ammo" .. ( LocalPlayer():GetActiveWeapon().AmmoType or "SMG" ), 0 ) local ammo = math.Clamp( LocalPlayer():GetActiveWeapon():Clip1(), 0, total ) @@ -859,7 +859,7 @@ function GM:HUDPaint() end - if v.DieTime != -1 then + if v.DieTime ~= -1 then alpha = 100 * ( math.Clamp( v.DieTime - CurTime(), 0, BlipTime ) / BlipTime ) @@ -871,7 +871,7 @@ function GM:HUDPaint() if math.sqrt( diff.x * diff.x + diff.y * diff.y ) > MaxDist * FadeDist and v.DieTime == -1 then - PosTable[k].DieTime = CurTime() + 1.5 // Remove the dot because they left our inner circle + PosTable[k].DieTime = CurTime() + 1.5 -- Remove the dot because they left our inner circle end @@ -893,7 +893,7 @@ function GM:HUDPaint() for k,v in pairs( PosTable ) do - if v.DieTime != -1 and v.DieTime < CurTime() then + if v.DieTime ~= -1 and v.DieTime < CurTime() then table.remove( PosTable, k ) @@ -907,7 +907,7 @@ function GM:HUDPaint() local ent = LocalPlayer():GetDTEntity( 0 ) - if IsValid( ent ) or StaticPos != Vector(0,0,0) then + if IsValid( ent ) or StaticPos ~= Vector(0,0,0) then local ang = Angle(0,0,0) @@ -925,7 +925,7 @@ function GM:HUDPaint() end - if StaticPos != Vector(0,0,0) then + if StaticPos ~= Vector(0,0,0) then ang = ( StaticPos - LocalPlayer():GetShootPos()):Angle() - LocalPlayer():GetForward():Angle() @@ -985,7 +985,7 @@ function GM:CreateMove( cmd ) local ang = cmd:GetViewAngles() - if ang.r != 0 then + if ang.r ~= 0 then ang.r = 0 cmd:SetViewAngles( ang ) @@ -1035,7 +1035,7 @@ function GM:CreateMove( cmd ) local ang = cmd:GetViewAngles() - if ViewWobble > 0 or ang.r != 0 then + if ViewWobble > 0 or ang.r ~= 0 then ang.p = ang.p + math.sin( CurTime() ) * ViewWobble ang.y = ang.y + math.cos( CurTime() ) * ViewWobble |
