diff options
Diffstat (limited to 'gamemode/cl_targetid.lua')
| -rw-r--r-- | gamemode/cl_targetid.lua | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/gamemode/cl_targetid.lua b/gamemode/cl_targetid.lua index 0a69c81..2ea338c 100644 --- a/gamemode/cl_targetid.lua +++ b/gamemode/cl_targetid.lua @@ -8,128 +8,128 @@ local TargetedDist = Vector(0,0,0) ValidTargetEnts = { "prop_physics", "sent_oxygen", "sent_fuel_diesel", "sent_fuel_gas", "sent_propane_tank", "sent_propane_canister", "sent_barrel_radioactive", "sent_barrel_biohazard" } function GM:GetEntityID( ent ) - + if table.HasValue( ValidTargetEnts, ent:GetClass() ) then - + local tbl = item.GetByClass( ent:GetClass() ) - + if tbl then - + TargetedName = tbl.Name TargetedEntity = ent TargetedDist = Vector( 0, 0, TargetedEntity:OBBCenter():Distance( TargetedEntity:OBBMaxs() ) ) - + else - + tbl = item.GetByModel( ent:GetModel() ) - + if tbl then - + TargetedName = tbl.Name TargetedEntity = ent TargetedDist = Vector( 0, 0, TargetedEntity:OBBCenter():Distance( TargetedEntity:OBBMaxs() ) ) - + end - + end - + elseif ent:GetClass() == "sent_droppedgun" then - + local tbl = item.GetByModel( ent:GetModel() ) - + if tbl then - + TargetedName = tbl.Name TargetedEntity = ent TargetedDist = Vector( 0, 0, 10 ) - + end - + elseif ent:GetClass() == "sent_lootbag" then - + TargetedName = "Loot" TargetedEntity = ent TargetedDist = Vector( 0, 0, 10 ) - + elseif ent:GetClass() == "sent_cash" then - + TargetedName = ent:GetNWInt( "Cash", 10 ) .. " " .. GAMEMODE.CurrencyName .. "s" TargetedEntity = ent TargetedDist = Vector( 0, 0, 5 ) - + elseif ent:GetClass() == "sent_antidote" then - + TargetedName = "Antidote Crate" TargetedEntity = ent TargetedDist = Vector( 0, 0, 15 ) - + elseif ent:GetClass() == "sent_supplycrate" then - + TargetedName = "Supply Crate" TargetedEntity = ent TargetedDist = Vector( 0, 0, 15 ) - + elseif ent:GetClass() == "sent_bonuscrate" then - + TargetedName = "Weapon Cache" TargetedEntity = ent TargetedDist = Vector( 0, 0, 25 ) - + elseif ent:GetClass() == "npc_scientist" then - + TargetedName = "Field Researcher" TargetedEntity = ent TargetedDist = Vector( 0, 0, 40 ) - + elseif ent:IsPlayer() and ent:Team() == TEAM_ARMY then - + TargetedName = ent:Name() TargetedEntity = ent TargetedDist = Vector( 0, 0, 35 ) - + end - + if IsValid( TargetedEntity ) then - + TargetedTime = CurTime() + 5 - + end - + end function GM:HUDTraces() local tr = util.TraceLine( util.GetPlayerTrace( LocalPlayer() ) ) - + GAMEMODE.LastTraceEnt = tr.Entity if IsValid( GAMEMODE.LastTraceEnt ) and GAMEMODE.LastTraceEnt:GetPos():Distance( LocalPlayer():GetPos() ) < 800 then - + GAMEMODE:GetEntityID( GAMEMODE.LastTraceEnt ) - + end - + end function GM:HUDDrawTargetID() if not IsValid( LocalPlayer() ) then return end - + if not LocalPlayer():Alive() or LocalPlayer():Team() == TEAM_ZOMBIES then return end - + if IsValid( TargetedEntity ) and TargetedTime > CurTime() then - + local worldpos = TargetedEntity:LocalToWorld( TargetedEntity:OBBCenter() ) + TargetedDist local pos = ( worldpos ):ToScreen() - + //print( TargetedName .. " " .. tostring(TargetedDist) .. tostring(pos.visible) .. " - " .. pos.x .. " n " .. pos.y ) - + if pos.visible then - + draw.SimpleText( TargetedName or "Error", "AmmoFontSmall", pos.x, pos.y, Color( 80, 150, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) - + end - + end end |
