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path: root/gamemode/player_class/player_base.lua
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Diffstat (limited to 'gamemode/player_class/player_base.lua')
-rw-r--r--gamemode/player_class/player_base.lua24
1 files changed, 12 insertions, 12 deletions
diff --git a/gamemode/player_class/player_base.lua b/gamemode/player_class/player_base.lua
index a470104..02733a8 100644
--- a/gamemode/player_class/player_base.lua
+++ b/gamemode/player_class/player_base.lua
@@ -3,7 +3,7 @@ AddCSLuaFile()
DEFINE_BASECLASS( "player_default" )
-local PLAYER = {}
+local PLAYER = {}
function PLAYER:GetHandsModel()
@@ -79,7 +79,7 @@ function PLAYER:HandlePlayerNoClipping( velocity )
if ( self.Player:InVehicle() ) then return end
- if ( self.Player:GetMoveType() != MOVETYPE_NOCLIP ) then
+ if ( self.Player:GetMoveType() != MOVETYPE_NOCLIP ) then
if ( self.Player.m_bWasNoclipping ) then
@@ -110,16 +110,16 @@ function PLAYER:HandlePlayerVaulting( velocity )
if ( velocity:Length() < 1000 ) then return end
if ( self.Player:IsOnGround() ) then return end
- self.Player.CalcIdeal = ACT_MP_SWIM
+ self.Player.CalcIdeal = ACT_MP_SWIM
return true
end
function PLAYER:HandlePlayerSwimming( velocity )
- if ( self.Player:WaterLevel() < 2 ) then
+ if ( self.Player:WaterLevel() < 2 ) then
self.Player.m_bInSwim = false
- return false
+ return false
end
if ( velocity:Length2D() > 10 ) then
@@ -129,12 +129,12 @@ function PLAYER:HandlePlayerSwimming( velocity )
end
self.Player.m_bInSwim = true
-
+
return true
end
-function PLAYER:HandlePlayerLanding( velocity, WasOnGround )
+function PLAYER:HandlePlayerLanding( velocity, WasOnGround )
if ( self.Player:GetMoveType() == MOVETYPE_NOCLIP ) then return end
@@ -147,10 +147,10 @@ end
function PLAYER:HandlePlayerDriving()
return false
-
+
end
-function PLAYER:UpdateAnimation( velocity, maxseqgroundspeed )
+function PLAYER:UpdateAnimation( velocity, maxseqgroundspeed )
local len = velocity:Length()
local movement = 1.0
@@ -164,7 +164,7 @@ function PLAYER:UpdateAnimation( velocity, maxseqgroundspeed )
-- if we're under water we want to constantly be swimming..
if ( self.Player:WaterLevel() >= 2 ) then
rate = math.max( rate, 0.5 )
- elseif ( !self.Player:IsOnGround() && len >= 1000 ) then
+ elseif ( !self.Player:IsOnGround() && len >= 1000 ) then
rate = 0.1;
end
@@ -177,7 +177,7 @@ function PLAYER:UpdateAnimation( velocity, maxseqgroundspeed )
end
-function PLAYER:GrabEarAnimation()
+function PLAYER:GrabEarAnimation()
self.Player.ChatGestureWeight = self.Player.ChatGestureWeight or 0
@@ -335,4 +335,4 @@ function PLAYER:DoAnimationEvent( event, data )
return nil
end
-player_manager.RegisterClass( "player_base", PLAYER, "player_default" ) \ No newline at end of file
+player_manager.RegisterClass( "player_base", PLAYER, "player_default" )