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path: root/gamemode/vgui/vgui_categorybutton.lua
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Diffstat (limited to 'gamemode/vgui/vgui_categorybutton.lua')
-rw-r--r--gamemode/vgui/vgui_categorybutton.lua48
1 files changed, 24 insertions, 24 deletions
diff --git a/gamemode/vgui/vgui_categorybutton.lua b/gamemode/vgui/vgui_categorybutton.lua
index 0b45c97..cbc00d1 100644
--- a/gamemode/vgui/vgui_categorybutton.lua
+++ b/gamemode/vgui/vgui_categorybutton.lua
@@ -10,21 +10,21 @@ function PANEL:Init()
//self:SetTitle( "" )
//self:ShowCloseButton( false )
//self:SetDraggable( false )
-
+
self:SetCursor( "hand" )
-
+
self.Image = vgui.Create( "DImageButton", self )
self.Image:SetImage( "icon16/car.png" )
self.Image:SetStretchToFit( false )
self.Image.DoClick = function()
-
+
self:Toggle()
-
+
end
-
+
self.Selected = false
self.Text = ""
-
+
end
function PANEL:SetImage( img )
@@ -42,11 +42,11 @@ end
function PANEL:Toggle( bool )
self:SetSelectedState( bool or !self.Selected )
-
+
if not bool then
-
+
self:OnToggle( self.Selected )
-
+
end
end
@@ -58,13 +58,13 @@ end
function PANEL:DoSound( bool )
if bool then
-
+
surface.PlaySound( self.OnSound )
-
+
else
-
+
surface.PlaySound( self.OffSound )
-
+
end
end
@@ -72,9 +72,9 @@ end
function PANEL:SetSelectedState( bool, ignore )
self.Selected = tobool( bool )
-
+
if ignore then return end
-
+
self:DoSound( bool )
end
@@ -102,7 +102,7 @@ function PANEL:PerformLayout()
self.Image:SetSize( imgsize, imgsize )
self.Image:SetPos( self:GetWide() - imgsize - self:GetPadding(), self:GetPadding() )
-
+
//self:SizeToContents()
end
@@ -114,29 +114,29 @@ function PANEL:Paint()
local imgsize = self:GetTall() - ( 2 * self:GetPadding() )
draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 0, 0, 0, 180 ) )
-
+
if self.Selected then
-
+
draw.RoundedBox( 4, self:GetWide() - imgsize - self:GetPadding(), self:GetPadding(), imgsize, imgsize, Color( 100, 100, 100, 100 ) )
-
+
draw.SimpleText( self.Text, "CategoryButton", tx+1, ty+1, Color( 0, 0, 0, 150 ), TEXT_ALIGN_LEFT )
draw.SimpleText( self.Text, "CategoryButton", tx-1, ty-1, Color( 0, 0, 0, 150 ), TEXT_ALIGN_LEFT )
draw.SimpleText( self.Text, "CategoryButton", tx+1, ty-1, Color( 0, 0, 0, 150 ), TEXT_ALIGN_LEFT )
draw.SimpleText( self.Text, "CategoryButton", tx-1, ty+1, Color( 0, 0, 0, 150 ), TEXT_ALIGN_LEFT )
-
+
draw.SimpleText( self.Text, "CategoryButton", tx, ty, Color( 255, 255, 255, 255 ), TEXT_ALIGN_LEFT )
-
+
else
draw.RoundedBox( 4, self:GetWide() - imgsize - self:GetPadding(), self:GetPadding(), imgsize, imgsize, Color( 100, 100, 100, 100 ) )
-
+
draw.SimpleText( self.Text, "CategoryButton", tx+1, ty+1, Color( 0, 0, 0, 150 ), TEXT_ALIGN_LEFT )
draw.SimpleText( self.Text, "CategoryButton", tx-1, ty-1, Color( 0, 0, 0, 150 ), TEXT_ALIGN_LEFT )
draw.SimpleText( self.Text, "CategoryButton", tx+1, ty-1, Color( 0, 0, 0, 150 ), TEXT_ALIGN_LEFT )
draw.SimpleText( self.Text, "CategoryButton", tx-1, ty+1, Color( 0, 0, 0, 150 ), TEXT_ALIGN_LEFT )
-
+
draw.SimpleText( self.Text, "CategoryButton", tx, ty, Color( 100, 100, 100, 255 ), TEXT_ALIGN_LEFT )
-
+
end
end