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path: root/gamemode/vgui/vgui_playerpanel.lua
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Diffstat (limited to 'gamemode/vgui/vgui_playerpanel.lua')
-rw-r--r--gamemode/vgui/vgui_playerpanel.lua68
1 files changed, 68 insertions, 0 deletions
diff --git a/gamemode/vgui/vgui_playerpanel.lua b/gamemode/vgui/vgui_playerpanel.lua
new file mode 100644
index 0000000..9779466
--- /dev/null
+++ b/gamemode/vgui/vgui_playerpanel.lua
@@ -0,0 +1,68 @@
+local PANEL = {}
+
+function PANEL:Init()
+
+ //self:ShowCloseButton( false )
+
+ self.Avatar = vgui.Create( "AvatarImage", self )
+ self.PlayerName = "N/A"
+ self.Desc = ""
+
+ self:PerformLayout()
+
+end
+
+function PANEL:SetPlayerEnt( ply )
+
+ self.Avatar:SetPlayer( ply )
+
+ if IsValid( ply ) then
+
+ self.PlayerName = ply:Nick()
+
+ end
+
+end
+
+function PANEL:SetCount( num )
+
+ self.Count = num
+
+end
+
+function PANEL:SetDescription( text )
+
+ self.Desc = text
+
+end
+
+function PANEL:GetPadding()
+
+ return 5
+
+end
+
+function PANEL:PerformLayout()
+
+ self.Avatar:SetSize( 16, 16 )
+ self.Avatar:SetPos( self:GetPadding(), self:GetPadding() )
+
+ self:SetTall( 16 + self:GetPadding() * 2 )
+
+end
+
+function PANEL:Paint()
+
+ draw.RoundedBox( 4, 2, 2, self:GetWide() - 4, self:GetTall() - 4, Color( 100, 100, 100, 255 ) )
+
+ draw.SimpleText( self.PlayerName .. " " .. self.Desc, "EndGame", self:GetPadding() * 3 + 16, self:GetTall() * 0.4 - self:GetPadding(), Color( 255, 255, 255 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT )
+
+ if self.Count then
+
+ draw.SimpleText( self.Count, "EndGame", self:GetWide() - self:GetPadding() * 2, self:GetTall() * 0.4 - self:GetPadding(), Color( 255, 50, 50 ), TEXT_ALIGN_RIGHT, TEXT_ALIGN_RIGHT )
+
+ end
+
+end
+
+derma.DefineControl( "PlayerPanel", "A HUD Element with a player name and avatar", PANEL, "PanelBase" )