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Diffstat (limited to 'redead.txt')
| -rw-r--r-- | redead.txt | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/redead.txt b/redead.txt new file mode 100644 index 0000000..72d08d0 --- /dev/null +++ b/redead.txt @@ -0,0 +1,91 @@ +"gamemode" +{ + "base" "base" + "title" "ReDead" + "workshopid" "147208196" + "maps" "^rd_" + "menusystem" "1" + "settings" + { + 1 + { + "name" "sv_redead_max_zombies" + "text" "Max NPCs:" + "help" "The maximum number of zombie NPCs." + "type" "Numeric" + "default" "45" + } + 2 + { + "name" "sv_redead_zombies_per_player" + "text" "Zombies per player:" + "help" "Number of NPCs to spawn per player." + "type" "Numeric" + "default" "3" + } + 3 + { + "name" "sv_redead_zombies_per_player_zombie" + "text" "Zombies per player:" + "help" "Number of NPCs to spawn per player zombie." + "type" "Numeric" + "default" "2" + } + 4 + { + "name" "sv_redead_wave_length" + "text" "Wave time:" + "help" "Length of each wave in minutes." + "type" "Numeric" + "default" "4" + } + 5 + { + "name" "sv_redead_wave_time" + "text" "Wave delay:" + "help" "Delay between each wave in seconds." + "type" "Numeric" + "default" "25" + } + 6 + { + "name" "sv_redead_team_dmg" + "text" "Team damage:" + "help" "Friendly fire." + "type" "CheckBox" + "default" "0" + } + 7 + { + "name" "sv_redead_dmg_scale" + "text" "Damage scale:" + "help" "Bullet damage scale." + "type" "Numeric" + "default" "1.0" + } + 8 + { + "name" "sv_redead_setup_time" + "text" "Setup Time:" + "help" "Time before first wave." + "type" "Numeric" + "default" "60" + } + 9 + { + "name" "sv_redead_minimum_players" + "text" "Minimum players:" + "help" "Number of players needed for a zombie lord to be chosen." + "type" "Numeric" + "default" "6" + } + 10 + { + "name" "sv_redead_post_game_time" + "text" "Minimum players:" + "help" "Amount of time before next map loads." + "type" "Numeric" + "default" "45" + } + } +}
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