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AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function ENT:Initialize()
self.Entity:SetModel( "models/Roller.mdl" )
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_NONE )
self.Entity:SetSolid( SOLID_VPHYSICS )
self.Entity:SetCollisionGroup( COLLISION_GROUP_WEAPON )
self.Entity:DrawShadow( false )
self.Cash = 0
self.LastUse = 0
self.LastThink = 0
self.Items = {}
self.ItemTbl = { ITEM_FOOD, ITEM_FOOD, ITEM_FOOD, ITEM_FOOD, ITEM_FOOD, ITEM_SUPPLY, ITEM_SUPPLY, ITEM_MISC, ITEM_MISC, ITEM_LOOT, ITEM_LOOT, ITEM_AMMO, ITEM_AMMO, ITEM_EXODUS, ITEM_WPN_COMMON }
for i=1, math.random(2,5) do
local rand = item.RandomItem( table.Random( self.ItemTbl ) )
self.Entity:AddItem( rand.ID )
end
end
function ENT:SetCash( amt )
self.Cash = math.Clamp( amt, 0, 32000 )
end
function ENT:GetCash()
return self.Cash
end
function ENT:Think()
if not IsValid( self.Entity:GetUser() ) then return end
if not self.Entity:GetUser():Alive() then
self.Entity:SetUser()
end
if self.LastThink < CurTime() then
self.LastThink = CurTime() + ( 10 * 60 )
if #self.Entity:GetItems() < 1 then
for i=1, math.random(2,5) do
local rand = item.RandomItem( table.Random( self.ItemTbl ) )
self.Entity:AddItem( rand.ID )
end
end
end
end
function ENT:GetUser()
return self.User
end
function ENT:SetUser( ply )
self.User = ply
end
function ENT:OnExit( ply )
if ( self.LastUse or 0 ) > CurTime() then return end
self.LastUse = CurTime() + 1.0
if IsValid( self.Entity:GetUser() ) then
self.Entity:SetUser()
ply:ToggleStashMenu( self.Entity, false, "StashMenu" )
end
end
function ENT:OnUsed( ply )
if ( self.LastUse or 0 ) > CurTime() then return end
self.LastUse = CurTime() + 1.0
if IsValid( self.Entity:GetUser() ) and self.Entity:GetUser() != ply then return end
if not IsValid( self.Entity:GetUser() ) then
ply:SynchCash( self.Cash )
self.Entity:SetUser( ply )
ply:ToggleStashMenu( self.Entity, true, "StashMenu" )
end
end
function ENT:Use( ply, caller )
end
function ENT:GetItems()
return self.Items
end
function ENT:AddItem( id )
self.Items = self.Items or {}
table.insert( self.Items, id )
self.Entity:Synch()
end
function ENT:RemoveItem( id )
for k,v in pairs( self.Items ) do
if v == id then
self.Entity:Synch()
table.remove( self.Items, k )
return
end
end
end
function ENT:Synch()
if IsValid( self.Entity:GetUser() ) then
self.Entity:GetUser():SynchStash( self.Entity )
end
end
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