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include('shared.lua')
function ENT:Initialize()
self.Emitter = ParticleEmitter( self.Entity:GetPos() )
self.DieTime = CurTime() + 30
self.LightTime = 0
end
function ENT:Think()
self.Scale = ( self.DieTime - CurTime() ) / 30
if self.LightTime < CurTime() then
self.LightTime = CurTime() + 0.1
local dlight = DynamicLight( self.Entity:EntIndex() )
if dlight then
dlight.Pos = self.Entity:GetPos()
dlight.r = 150
dlight.g = 255
dlight.b = 50
dlight.Brightness = 2
dlight.Decay = 0
dlight.size = self.Scale * self.Entity:GetNWInt( "Distance", 300 )
dlight.DieTime = CurTime() + 1
end
end
end
function ENT:OnRemove()
if self.Emitter then
self.Emitter:Finish()
end
end
function ENT:Draw()
end
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