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if SERVER then
AddCSLuaFile("shared.lua")
end
if CLIENT then
SWEP.ViewModelFlip = true
SWEP.PrintName = "G3 SG1"
SWEP.IconLetter = "i"
SWEP.Slot = 4
SWEP.Slotpos = 3
end
SWEP.HoldType = "ar2"
SWEP.Base = "rad_base"
SWEP.ViewModel = "models/weapons/v_snip_g3sg1.mdl"
SWEP.WorldModel = "models/weapons/w_snip_g3sg1.mdl"
SWEP.SprintPos = Vector(-2.8398, -3.656, 0.5519)
SWEP.SprintAng = Vector(0.1447, -34.0929, 0)
SWEP.ZoomModes = { 0, 35, 10 }
SWEP.ZoomSpeeds = { 0.25, 0.40, 0.40 }
SWEP.IsSniper = true
SWEP.AmmoType = "Sniper"
SWEP.Primary.Sound = Sound( "Weapon_G3SG1.Single" )
SWEP.Primary.Recoil = 5.5
SWEP.Primary.Damage = 100
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.002
SWEP.Primary.SniperCone = 0.035
SWEP.Primary.Delay = 0.380
SWEP.Primary.ClipSize = 20
SWEP.Primary.Automatic = true
function SWEP:PrimaryAttack()
if not self.Weapon:CanPrimaryAttack() then
self.Weapon:SetNextPrimaryFire( CurTime() + 0.25 )
return
end
self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self.Weapon:EmitSound( self.Primary.Sound, 100, math.random(95,105) )
self.Weapon:SetClip1( self.Weapon:Clip1() - 1 )
self.Weapon:ShootEffects()
if self.IsSniper and self.Weapon:GetZoomMode() == 1 then
self.Weapon:ShootBullets( self.Primary.Damage, self.Primary.NumShots, self.Primary.SniperCone, 1 )
else
self.Weapon:ShootBullets( self.Primary.Damage, self.Primary.NumShots, self.Primary.Cone, self.Weapon:GetZoomMode() )
end
if SERVER then
self.Owner:AddAmmo( self.AmmoType, -1 )
end
end
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