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if SERVER then
AddCSLuaFile("shared.lua")
end
if CLIENT then
SWEP.ViewModelFlip = true
SWEP.PrintName = "SG 552"
SWEP.IconLetter = "A"
SWEP.Slot = 4
SWEP.Slotpos = 2
end
SWEP.HoldType = "ar2"
SWEP.Base = "rad_base"
SWEP.ViewModel = "models/weapons/v_rif_sg552.mdl"
SWEP.WorldModel = "models/weapons/w_rif_sg552.mdl"
SWEP.SprintPos = Vector (-2.629, -4.8963, 1.4033)
SWEP.SprintAng = Vector (-7.3401, -31.7536, 3.9563)
SWEP.ZoomModes = { 0, 35 }
SWEP.ZoomSpeeds = { 0.25, 0.35 }
SWEP.IsSniper = true
SWEP.AmmoType = "Rifle"
SWEP.Primary.Sound = Sound( "Weapon_SG552.Single" )
SWEP.Primary.Recoil = 6.5
SWEP.Primary.Damage = 60
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.005
SWEP.Primary.SniperCone = 0.020
SWEP.Primary.Delay = 0.210
SWEP.Primary.ClipSize = 30
SWEP.Primary.Automatic = true
function SWEP:SetZoomMode( num )
if num > 2 then
num = 1
self.Weapon:UnZoom()
end
self.Weapon:SetNWInt( "Mode", num )
self.Owner:SetFOV( self.ZoomModes[num], self.ZoomSpeeds[num] )
end
function SWEP:PrimaryAttack()
if not self.Weapon:CanPrimaryAttack() then
self.Weapon:SetNextPrimaryFire( CurTime() + 0.25 )
return
end
self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self.Weapon:EmitSound( self.Primary.Sound, 100, math.random(95,105) )
self.Weapon:SetClip1( self.Weapon:Clip1() - 1 )
self.Weapon:ShootEffects()
if self.IsSniper and self.Weapon:GetZoomMode() == 1 then
self.Weapon:ShootBullets( self.Primary.Damage, self.Primary.NumShots, self.Primary.SniperCone, 1 )
else
self.Weapon:ShootBullets( self.Primary.Damage, self.Primary.NumShots, self.Primary.Cone, self.Weapon:GetZoomMode() )
end
--[[if self.Weapon:GetZoomMode() > 1 then
self.Weapon:UnZoom()
end]]
if SERVER then
self.Owner:AddAmmo( self.AmmoType, -1 )
end
end
function SWEP:DrawHUD()
if self.Weapon:ShouldNotDraw() then return end
local mode = self.Weapon:GetZoomMode()
local cone = self.Primary.Cone
local scale = cone
if mode == 1 then
cone = self.Primary.SniperCone
scale = cone
end
local x = ScrW() * 0.5
local y = ScrH() * 0.5
local scalebywidth = ( ScrW() / 1024 ) * 10
if self.Owner:KeyDown( IN_FORWARD ) or self.Owner:KeyDown( IN_BACK ) or self.Owner:KeyDown( IN_MOVELEFT ) or self.Owner:KeyDown( IN_MOVERIGHT ) then
scale = cone * 1.75
elseif self.Owner:KeyDown( IN_DUCK ) or self.Owner:KeyDown( IN_WALK ) then
scale = math.Clamp( cone / 1.75, 0, 10 )
end
scale = scale * scalebywidth
local dist = math.abs( self.CrosshairScale - scale )
self.CrosshairScale = math.Approach( self.CrosshairScale, scale, FrameTime() * 2 + dist * 0.05 )
local gap = 40 * self.CrosshairScale
local length = gap + self.CrossLength:GetInt() //20 * self.CrosshairScale
surface.SetDrawColor( self.CrossRed:GetInt(), self.CrossGreen:GetInt(), self.CrossBlue:GetInt(), self.CrossAlpha:GetInt() )
surface.DrawLine( x - length, y, x - gap, y )
surface.DrawLine( x + length, y, x + gap, y )
surface.DrawLine( x, y - length, x, y - gap )
surface.DrawLine( x, y + length, x, y + gap )
if mode != 1 then
local w = ScrW()
local h = ScrH()
local wr = ( h / 3 ) * 4
surface.SetTexture( surface.GetTextureID( "gmod/scope" ) )
surface.SetDrawColor( 0, 0, 0, 255 )
surface.DrawTexturedRect( ( w / 2 ) - wr / 2, 0, wr, h )
surface.SetDrawColor( 0, 0, 0, 255 )
surface.DrawRect( 0, 0, ( w / 2 ) - wr / 2, h )
surface.DrawRect( ( w / 2 ) + wr / 2, 0, w - ( ( w / 2 ) + wr / 2 ), h )
end
end
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