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if SERVER then
AddCSLuaFile("shared.lua")
end
if CLIENT then
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = false
SWEP.PrintName = "Claws"
SWEP.IconLetter = "C"
SWEP.Slot = 0
SWEP.Slotpos = 0
killicon.AddFont( "rad_z_banshee", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) )
end
SWEP.Base = "rad_z_base"
SWEP.ViewModel = "models/Zed/weapons/v_banshee.mdl"
SWEP.Taunt = Sound( "npc/stalker/go_alert2a.wav" )
SWEP.Die = { "npc/headcrab_poison/ph_scream1.wav",
"npc/headcrab_poison/ph_scream2.wav",
"npc/headcrab_poison/ph_scream3.wav"}
SWEP.Primary.Hit = Sound( "npc/antlion/shell_impact3.wav" )
SWEP.Primary.HitFlesh = Sound( "npc/antlion/foot4.wav" )
SWEP.Primary.Sound = Sound( "npc/zombie/zo_attack1.wav" )
SWEP.Primary.Recoil = 3.5
SWEP.Primary.Damage = 25
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 1.900
SWEP.Primary.ClipSize = 1
SWEP.Primary.Automatic = true
function SWEP:NoobHelp()
self.Owner:NoticeOnce( "Right click to use your scream ability", GAMEMODE.Colors.Blue, 5, 10 )
self.Owner:NoticeOnce( "Your scream will disorient nearby people", GAMEMODE.Colors.Blue, 5, 12 )
end
function SWEP:Holster()
if SERVER then
self.Owner:EmitSound( table.Random( self.Die ), 100, math.random(40,60) )
end
return true
end
function SWEP:SecondaryAttack()
self.Weapon:SetNextSecondaryFire( CurTime() + 8 )
if SERVER then
self.Owner:VoiceSound( self.Taunt, 100, math.random( 90, 100 ) )
local hit = false
for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do
local dist = v:GetPos():Distance( self.Owner:GetPos() )
if dist <= 350 then
local scale = 1 - ( dist / 350 )
local count = math.Round( scale * 4 )
umsg.Start( "Drunk", v )
umsg.Short( count )
umsg.End()
umsg.Start( "ScreamHit", v )
umsg.End()
v:TakeDamage( scale * 20, self.Owner, self.Weapon )
v:SetDSP( 34, false )
self.Owner:AddZedDamage( 5 )
hit = true
end
end
if hit then
self.Owner:Notice( "You disoriented a human", GAMEMODE.Colors.Green )
end
end
end
function SWEP:PrimaryAttack()
self.Weapon:EmitSound( self.Primary.Sound, 100, math.random(130,150) )
self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self.ThinkTime = CurTime() + ( self.Primary.Delay * 0.3 )
end
function SWEP:OnHitHuman( ent, dmg )
if ent:GetRadiation() != 5 then
ent:AddRadiation( 1 )
self.Owner:AddZedDamage( 10 )
end
self.Owner:AddZedDamage( dmg )
self.Owner:DrawBlood( 4 )
self.Owner:Notice( "You irradiated a human", GAMEMODE.Colors.Green )
end
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