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function GM:CustomizeScoreboard()
// these fonts are used in the header on the top of the scoreboard
surface.CreateFont ( "MenuTitle", { size = 30, weight = 500, antialias = true, additive = false, font = "Graffiare" } )
surface.CreateFont ( "MenuDesc", { size = 16, weight = 800, antialias = true, additive = false, font = "Verdana" } )
// scoreboard fonts
surface.CreateFont ( "ScoreboardLabel", { size = 14, weight = 1000, antialias = true, additive = false, font = "Tahoma" } )
surface.CreateFont ( "ScoreboardTeamName", { size = 14, weight = 1000, antialias = true, additive = false, font = "Verdana" } )
surface.CreateFont ( "ScoreboardPlayerText", { size = 14, weight = 600, antialias = true, additive = false, font = "Arial" } )
// colors used on the scoreboard
GAMEMODE.TitleColor = Color( 255, 255, 255, 255 ) // title text color
GAMEMODE.TitleShadow = Color( 0, 0, 0, 100 ) // title shadow color
GAMEMODE.DescColor = Color( 255, 255, 255, 255 ) // subtext color
GAMEMODE.DescShadow = Color( 50, 50, 50, 100 ) // subtext shadow color
GAMEMODE.TeamTextColor = Color( 0, 0, 0, 255 ) // text color for team bar
GAMEMODE.TeamShadowColor = Color( 255, 255, 255, 0 ) // text shadow color for team bar
GAMEMODE.TitleBackground = Color( 100, 100, 100, 150 ) // background color for the title and subtext
GAMEMODE.ScreenBackground = Color( 50, 50, 50, 50 ) //background color for the rest of the screen
GAMEMODE.ScoreBackground = Color( 200, 200, 200, 100 ) // background for team score panel
GAMEMODE.PlayerBackground = Color( 60, 60, 60, 100 ) // background for player score panel
end
function GM:ScoreboardShow()
if not GAMEMODE.ScoreBoard or GAMEMODE.ScoreBoard == NULL then
GAMEMODE:CustomizeScoreboard()
GAMEMODE.ScoreBoard = vgui.Create( "ScoreBoard" )
end
GAMEMODE.ScoreBoard:SetVisible( true )
GAMEMODE.ScoreboardVisible = true
gui.EnableScreenClicker( true )
end
function GM:ScoreboardHide()
if not GAMEMODE.ScoreBoard or GAMEMODE.ScoreBoard == NULL then return end
GAMEMODE.ScoreBoard:SetVisible( false )
GAMEMODE.ScoreboardVisible = false
gui.EnableScreenClicker( false )
end
function GM:GetPlayerStats( ply )
if not ply then
return { "Kills", GAMEMODE.CurrencyName .. "s" }
else
return { ply:Frags(), ply:GetNWInt( "Cash", 10 ) }
end
end
function GM:GetDefaultPlayerStats(ply)
return ply:Nick(), ply:Ping()
end
local MENUBASE = {}
function MENUBASE:Init()
self.TitleText = ""
self.DescText = ""
self:SetPos( 0, 0 )
self:SetSize( ScrW(), ScrH() )
self:SetTitle("")
self:ShowCloseButton(false)
end
function MENUBASE:SetTitleText( text )
self.TitleText = text
end
function MENUBASE:SetDescText( text )
self.DescText = text
end
function MENUBASE:Paint()
Derma_DrawBackgroundBlur( self )
surface.SetDrawColor( GAMEMODE.ScreenBackground.r, GAMEMODE.ScreenBackground.g, GAMEMODE.ScreenBackground.b, GAMEMODE.ScreenBackground.a )
surface.DrawRect( 0, 80, ScrW(), ScrH() - 80 )
surface.SetDrawColor( GAMEMODE.TitleBackground.r, GAMEMODE.TitleBackground.g, GAMEMODE.TitleBackground.b, GAMEMODE.TitleBackground.a )
surface.DrawRect( 0, 0, ScrW(), 80 )
if self.TitleText == "" then
self.TitleText = GetGlobalString( "ServerName" )
end
draw.SimpleText( self.TitleText, "MenuTitle", 22, 22, GAMEMODE.TitleShadow, TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT )
draw.SimpleText( self.TitleText, "MenuTitle", 20, 20, GAMEMODE.TitleColor, TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT )
draw.SimpleText( self.DescText, "MenuDesc", 22, 57, GAMEMODE.DescShadow, TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT )
draw.SimpleText( self.DescText, "MenuDesc", 20, 55, GAMEMODE.DescColor, TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT )
end
vgui.Register( "MenuBase", MENUBASE, "DFrame" )
local PANEL = {}
function PANEL:Init()
self.BaseClass.SetTitleText( self, GetGlobalString( "ServerName" ) )
self.BaseClass.SetDescText( self, GAMEMODE.Name .. " - ".. game.GetMap() )
self.PanelList = vgui.Create( "DPanelList", self )
self.PanelList:SetSize( ScrW() - 40, ScrH() - 130 )
self.PanelList:SetPos( 20, 105 )
self.PanelList:SetSpacing( 0 )
self.PanelList:EnableVerticalScrollbar( true )
self.PanelList:EnableHorizontal( false )
self.PanelList.Paint = function() end
self.Canvas = vgui.Create( "Panel" )
self.Canvas.OnMousePressed = function( self, code ) self:GetParent():OnMousePressed( code ) end
self.Canvas:SetMouseInputEnabled( true )
self.Canvas.InvalidateLayout = function() self:InvalidateLayout() end
self.Canvas:SetSize( ScrW() - 40, 200 )
self.Canvas:SetPos( 0, 0 )
self.Canvas.Paint = function() end
self.PanelList:AddItem(self.Canvas)
self.Teams = {}
local teams = team.GetAllTeams()
for k,v in pairs( teams ) do
if k > 0 and k < 1002 then
table.insert( self.Teams, k )
end
end
end
function PANEL:Paint()
self.BaseClass.Paint(self)
self.CanvasSize = 0
if not self.TeamPanels then
self.TeamPanels = {}
local ypos = 0
for k,v in pairs( self.Teams ) do
self.TeamPanels[k] = vgui.Create( "TeamScore", self.Canvas )
self.TeamPanels[k]:SetPos( 0, ypos )
self.TeamPanels[k]:SetSize( ScrW() - 56, self.TeamPanels[k]:GetVerticalSize() )
self.TeamPanels[k]:SetTeam( v )
ypos = ypos + self.TeamPanels[k]:GetVerticalSize()
self.CanvasSize = self.CanvasSize + self.TeamPanels[k]:GetVerticalSize()
end
else
local ypos = 0
for k,v in pairs( self.TeamPanels ) do
v:SetPos( 0, ypos )
v:SetSize( ScrW() - 56, v:GetVerticalSize() )
ypos = ypos + v:GetVerticalSize()
self.CanvasSize = self.CanvasSize + v:GetVerticalSize()
end
end
self.Canvas:SetSize( ScrW() - 40, self.CanvasSize )
self.PanelList:InvalidateLayout( true )
end
vgui.Register( "ScoreBoard", PANEL, "MenuBase" )
local TFRAME = {}
function TFRAME:Init( )
self:SetPaintBackgroundEnabled( true )
self:SetPaintBackgroundEnabled( false )
self:SetPaintBorderEnabled( false )
self.CleanUp = 0
self.Size = 40
end
function TFRAME:SetTeam( teamid )
self.TeamID = teamid
self.Players = {}
self.Rows = {}
end
function TFRAME:Paint( )
if not self.TeamID then return end
local col = team.GetColor( self.TeamID )
surface.SetDrawColor( col.r, col.g, col.b, 255 )
surface.DrawRect( 0, 0, self:GetWide(), 25 )
surface.SetDrawColor( 0, 0, 0, 255 )
surface.DrawOutlinedRect( 0, 0, self:GetWide(), 25 )
surface.SetDrawColor( GAMEMODE.ScoreBackground.r, GAMEMODE.ScoreBackground.g, GAMEMODE.ScoreBackground.b, GAMEMODE.ScoreBackground.a )
surface.DrawRect( 0, 25, self:GetWide(), self:GetTall() - 25 )
local text = " Member )"
if team.NumPlayers( self.TeamID ) > 1 or team.NumPlayers( self.TeamID ) == 0 then
text = " Members )"
end
local teamcol = GAMEMODE.TeamTextColor
local teamshad = GAMEMODE.TeamShadowColor
draw.SimpleText( team.GetName( self.TeamID ).." ( "..team.NumPlayers( self.TeamID )..text, "ScoreboardTeamName", 10, 3, Color( teamshad.r, teamshad.g, teamshad.b, teamshad.a ), TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT )
draw.SimpleText( team.GetName( self.TeamID ).." ( "..team.NumPlayers( self.TeamID )..text, "ScoreboardTeamName", 9, 3, Color( teamcol.r, teamcol.g, teamcol.b, teamcol.a ), TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT )
local tbl = GAMEMODE:GetPlayerStats()
local pos = 10
draw.SimpleText( "Ping", "ScoreboardLabel", self:GetWide() - pos, 3, Color( teamshad.r, teamshad.g, teamshad.b, teamshad.a ), TEXT_ALIGN_RIGHT, TEXT_ALIGN_LEFT )
draw.SimpleText( "Ping", "ScoreboardLabel", self:GetWide() - pos - 1, 3, Color( teamcol.r, teamcol.g, teamcol.b, teamcol.a ), TEXT_ALIGN_RIGHT, TEXT_ALIGN_LEFT )
for k,v in pairs( tbl ) do
pos = pos + 70
draw.SimpleText( v, "ScoreboardLabel", self:GetWide() - pos, 3, Color( teamshad.r, teamshad.g, teamshad.b, teamshad.a ), TEXT_ALIGN_RIGHT, TEXT_ALIGN_LEFT )
draw.SimpleText( v, "ScoreboardLabel", self:GetWide() - pos - 1, 3, Color( teamcol.r, teamcol.g, teamcol.b, teamcol.a ), TEXT_ALIGN_RIGHT, TEXT_ALIGN_LEFT )
end
local size = 40
self.Players = team.GetPlayers( self.TeamID )
for k, v in pairs( self.Players ) do
local inserted
for c, d in pairs( self.Rows ) do
if d.Ply == v then
inserted = true
end
end
if not inserted then
local row = vgui.Create( "PlayerRow", self )
row:SetPlayer( v )
row:SetSize( self:GetWide() - 15, 30 )
row.Ply = v
table.insert( self.Rows, row )
end
end
for k, v in pairs( self.Rows ) do
v:SetPos( 5, ( k * 37 ) )
size = size + 37
end
if self.CleanUp < CurTime() then
for k, v in pairs( self.Rows ) do
if not v.Ply or not v.Ply:IsValid() or v.Ply:Team() != self.TeamID then
local row = v
table.remove( self.Rows, k )
row:Remove()
size = size - 37
end
end
self.CleanUp = CurTime() + 0.3
end
self.Size = size
end
function TFRAME:GetVerticalSize()
return self.Size
end
vgui.Register( "TeamScore", TFRAME, "DPanel" )
local PFRAME = {}
function PFRAME:Init()
self.Avatar = vgui.Create( "AvatarImage", self )
self.Avatar:SetPos( 5, 0 )
self.Avatar:SetSize( 32, 32 )
self.Invalid = 0
end
function PFRAME:SetPlayer( ply )
if not ply or not ply:IsValid() then
return false
end
self.Player = ply
self.Avatar:SetPlayer( ply )
end
function PFRAME:Paint( )
if not self.Player or not self.Player:IsValid() then
return
end
local ply = self.Player
local name, ping = GAMEMODE:GetDefaultPlayerStats(ply)
local stats = GAMEMODE:GetPlayerStats(ply)
local tbl = GAMEMODE:GetPlayerStats()
local pos = 0
surface.SetDrawColor( GAMEMODE.PlayerBackground.r,GAMEMODE.PlayerBackground.g, GAMEMODE.PlayerBackground.b, GAMEMODE.PlayerBackground.a )
surface.DrawRect( 5, 0, self:GetWide(), self:GetTall() )
draw.SimpleText( name, "ScoreboardPlayerText", 45, 8, Color( 0, 0, 0, 255 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT )
draw.SimpleText( name, "ScoreboardPlayerText", 44, 8, Color( 255, 255, 255, 255 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT )
draw.SimpleText( tostring( ping ), "ScoreboardPlayerText", self:GetWide(), 8, Color( 0, 0, 0, 255 ), TEXT_ALIGN_RIGHT, TEXT_ALIGN_LEFT )
draw.SimpleText( tostring( ping ), "ScoreboardPlayerText", self:GetWide() - 1, 8, Color( 255, 255, 255, 255 ), TEXT_ALIGN_RIGHT, TEXT_ALIGN_LEFT )
for k,v in pairs( stats ) do
pos = pos + 70
draw.SimpleText( tostring( v ), "ScoreboardPlayerText", self:GetWide() - pos, 8, Color( 0, 0, 0, 255 ), TEXT_ALIGN_RIGHT, TEXT_ALIGN_LEFT )
draw.SimpleText( tostring( v ), "ScoreboardPlayerText", self:GetWide() - pos - 1, 8, Color( 255, 255, 255, 255 ), TEXT_ALIGN_RIGHT, TEXT_ALIGN_LEFT )
end
end
vgui.Register( "PlayerRow", PFRAME, "DPanel" )
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