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local EVENT = {}
EVENT.Chance = 0.50
EVENT.Type = EVENT_BAD
EVENT.TimeText = { "30 seconds", "1 minute" }
EVENT.Times = { 30, 60 }
function EVENT:Start()
local num = math.random(1,2)
EVENT.Delay = CurTime() + 15
EVENT.RadTime = CurTime() + EVENT.Times[ num ] + 15
EVENT.RadDelay = 0
for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do
v:Notice( "Nuclear fallout contamination is imminent", GAMEMODE.Colors.White, 7 )
v:Notice( "Enter a building to avoid radiation poisoning", GAMEMODE.Colors.White, 7, 2 )
v:Notice( "The atmospheric fallout will subside in " .. EVENT.TimeText[ num ], GAMEMODE.Colors.White, 7, 15 )
v:Notice( "Atmospheric radioactivity levels are now safe", GAMEMODE.Colors.White, 7, EVENT.Times[ num ] + 15 )
end
timer.Simple( 15, function() SetGlobalBool( "Radiation", true ) end )
end
function EVENT:Think()
if EVENT.Delay < CurTime() then
if EVENT.RadDelay < CurTime() then
EVENT.RadDelay = CurTime() + 1
for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do
if not v:IsIndoors() then
if math.random(1,2) == 1 then
v:EmitSound( table.Random( GAMEMODE.Geiger ), 100, math.random(90,110) )
end
if math.random(1,5) == 1 then
v:AddRadiation( 1 )
end
else
if math.random(1,6) == 1 then
v:EmitSound( table.Random( GAMEMODE.Geiger ), 100, math.random(120,140) )
end
end
end
end
end
end
function EVENT:EndThink()
return EVENT.RadTime < CurTime()
end
function EVENT:End()
SetGlobalBool( "Radiation", false )
end
event.Register( EVENT )
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