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// This is the ID given to any item that is an essential supply for every faction
ITEM_SUPPLY = 2
function FUNC_ENERGY( ply, id, client, icon )
if icon then return "icon16/cup.png" end
if client then return "Drink" end
ply:RemoveFromInventory( id )
ply:EmitSound( table.Random{ "npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav" }, 100, math.random( 90, 110 ) )
ply:AddStamina( 50 )
ply:Notice( "+50 Stamina", GAMEMODE.Colors.Green )
end
function FUNC_HEAL( ply, id, client, icon )
if icon then return "icon16/heart.png" end
if client then return "Use" end
ply:RemoveFromInventory( id )
ply:EmitSound( "HealthVial.Touch" )
ply:AddHealth( 75 )
ply:Notice( "+75 Health", GAMEMODE.Colors.Green )
end
function FUNC_SUPERHEAL( ply, id, client, icon )
if icon then return "icon16/heart.png" end
if client then return "Use" end
ply:RemoveFromInventory( id )
ply:EmitSound( "HealthVial.Touch" )
ply:AddHealth( 150 )
ply:Notice( "+150 Health", GAMEMODE.Colors.Green )
end
function FUNC_BANDAGE( ply, id, client, icon )
if icon then return "icon16/heart.png" end
if client then return "Use" end
ply:RemoveFromInventory( id )
ply:EmitSound( "Cardboard.Strain" )
ply:SetBleeding( false )
ply:AddHealth( 20 )
ply:Notice( "+20 Health", GAMEMODE.Colors.Green )
ply:Notice( "Stopped bleeding", GAMEMODE.Colors.Green )
end
function FUNC_MUTAGEN( ply, id, client, icon )
if icon then return "icon16/pill.png" end
if client then return "Inject" end
ply:RemoveFromInventory( id )
ply:EmitSound( "Weapon_SMG1.Special1" )
if ply:IsInfected() then
ply:Notice( "Your infection has been cured", GAMEMODE.Colors.Green, 5, 0 )
ply:SetInfected( false )
end
local tbl = {}
local inc = 0
for i=1,math.random(1,3) do
local rand = math.random(1,5)
while table.HasValue( tbl, rand ) do
rand = math.random(1,5)
end
table.insert( tbl, rand )
if rand == 1 then
ply:Notice( "You feel extremely nauseous", GAMEMODE.Colors.Red, 5, inc * 2 )
umsg.Start( "Drunk", ply )
umsg.Short( math.random( 10, 20 ) )
umsg.End()
elseif rand == 2 then
local rad = math.random(2,5)
if math.random(1,2) == 1 and ply:GetRadiation() < 1 then
ply:Notice( "+" .. rad .. " Radiation", GAMEMODE.Colors.Red, 5, inc * 2 )
ply:AddRadiation( rad )
else
ply:Notice( "-" .. rad .. " Radiation", GAMEMODE.Colors.Green, 5, inc * 2 )
ply:AddRadiation( -rad )
end
elseif rand == 3 then
ply:Notice( "Your whole body aches", GAMEMODE.Colors.Red, 5, inc * 2 )
local dmg = math.random(2,5)
ply:AddHealth( dmg * -10 )
elseif rand == 4 then
if math.random(1,2) == 1 then
ply:Notice( "You feel exhausted", GAMEMODE.Colors.Red, 5, inc * 2 )
ply:AddStamina( -50 )
else
ply:Notice( "+20 Stamina", GAMEMODE.Colors.Green, 5, inc * 2 )
ply:AddStamina( 20 )
end
elseif rand == 5 then
ply:Notice( "Your legs begin to feel weak", GAMEMODE.Colors.Red, 5, inc * 2 )
ply:SetWalkSpeed( GAMEMODE.WalkSpeed - 80 )
ply:SetRunSpeed( GAMEMODE.RunSpeed - 80 )
local legtime = math.random( 20, 40 )
timer.Simple( legtime - 5, function() if IsValid( ply ) and ply:Team() == TEAM_ARMY then ply:Notice( "Your legs start to feel better", GAMEMODE.Colors.Green, 5 ) end end )
timer.Simple( legtime, function() if IsValid( ply ) and ply:Team() == TEAM_ARMY then ply:SetWalkSpeed( GAMEMODE.WalkSpeed ) ply:SetRunSpeed( GAMEMODE.RunSpeed ) end end )
end
inc = inc + 1
end
end
item.Register( {
Name = "Energy Drink",
Description = "Restores 50 stamina.",
Stackable = true,
Type = ITEM_SUPPLY,
Weight = 0.25,
Price = 5,
Rarity = 0.25,
Model = "models/props_junk/popcan01a.mdl",
Functions = { FUNC_ENERGY },
CamPos = Vector(10,10,0),
CamOrigin = Vector(0,0,0)
} )
item.Register( {
Name = "Basic Medikit",
Description = "Restores 50% of your health.",
Stackable = true,
Type = ITEM_SUPPLY,
Weight = 1.25,
Price = 10,
Rarity = 0.65,
Model = "models/radbox/healthpack.mdl",
Functions = { FUNC_HEAL },
CamPos = Vector(23,8,3),
CamOrigin = Vector(0,0,-1)
} )
item.Register( {
Name = "Advanced Medikit",
Description = "Restores 100% of your health.",
Stackable = true,
Type = ITEM_SUPPLY,
Weight = 1.25,
Price = 20,
Rarity = 0.85,
Model = "models/radbox/healthpack2.mdl",
Functions = { FUNC_SUPERHEAL },
CamPos = Vector(23,8,3),
CamOrigin = Vector(0,0,-1)
} )
item.Register( {
Name = "Alpha Mutagen",
Description = "Prototype drug which cures the infection.",
Stackable = true,
Type = ITEM_SUPPLY,
Weight = 1.25,
Price = 50,
Rarity = 0.95,
Model = "models/items/healthkit.mdl",
Functions = { FUNC_MUTAGEN },
CamPos = Vector(0,0,35),
CamOrigin = Vector(4,0,0)
} )
item.Register( {
Name = "Bandage",
Description = "Stops all bleeding.",
Stackable = true,
Type = ITEM_SUPPLY,
Weight = 0.35,
Price = 5,
Rarity = 0.50,
Model = "models/radbox/bandage.mdl",
Functions = { FUNC_BANDAGE },
CamPos = Vector(18,10,5),
CamOrigin = Vector(0,0,0)
} )
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