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resource.AddFile( "materials/sprites/flareglow.vmt" )
resource.AddFile( "resource/fonts/Graffiare.ttf" )
resource.AddFile( "resource/fonts/typenoksidi.ttf" )
resource.AddFile( "models/Zed/male_shared.mdl" )
resource.AddFile( "sound/nuke/redead/lastminute.mp3" )
for i=1,4 do
for e=1,5 do
resource.AddFile( "materials/models/Zed/Male/g" .. i .. "_0" .. e .. "_sheet.vmt" )
end
end
local include_sound = { "heartbeat",
"geiger_1",
"geiger_2",
"geiger_3",
"geiger_4",
"geiger_5",
"geiger_6",
"geiger_7",
"geiger_8",
"gore/blood01",
"gore/blood02",
"gore/blood03",
"gore/flesh01",
"gore/flesh02",
"gore/flesh03",
"gore/flesh04",
"redead/attack_1",
"redead/attack_2",
"redead/attack_3",
"redead/attack_4",
"redead/attack_5",
"redead/attack_6",
"redead/attack_7",
"redead/attack_8",
"redead/attack_9",
"redead/attack_10",
"redead/death_1",
"redead/death_2",
"redead/death_3",
"redead/death_4",
"redead/death_5",
"redead/death_6",
"redead/death_7",
"redead/death_8",
"redead/death_9",
"redead/death_10",
"redead/pain_1",
"redead/pain_2",
"redead/pain_3",
"redead/pain_4",
"redead/pain_5",
"redead/pain_6",
"redead/pain_7",
"redead/pain_8",
"redead/pain_9",
"redead/pain_10",
"redead/idle_1",
"redead/idle_2",
"redead/idle_3",
"redead/idle_4",
"redead/idle_5",
"redead/idle_6",
"redead/idle_7",
"redead/idle_8",
"redead/idle_9",
"redead/idle_10" }
for k,v in pairs( include_sound ) do
resource.AddFile( "sound/nuke/" .. v .. ".wav" )
end
local include_mat = { "models/weapons/v_models/shot_m3super91/shot_m3super91_norm",
"models/weapons/v_models/shot_m3super91/shot_m3super91_2_norm",
"models/weapons/v_models/shot_m3super91/shot_m3super91",
"models/weapons/v_models/shot_m3super91/shot_m3super91_2",
"models/weapons/temptexture/handsmesh1",
"models/weapons/axe",
"models/weapons/hammer",
"models/weapons/hammer2",
"models/ammoboxes/smg",
"models/Zed/Male/pupil_l",
"models/Zed/Male/pupil_r",
"models/Zed/Male/eyeball_r",
"models/Zed/Male/eyeball_l",
"models/Zed/Male/dark_eyeball_l",
"models/Zed/Male/dark_eyeball_r",
"models/Zed/Male/mouth",
"models/Zed/Male/glint",
"models/Zed/Male/citizen_sheet",
"models/Zed/Male/blood_sheet",
"models/Zed/Male/grey_sheet",
"models/Zed/Male/service_sheet",
"models/Zed/Male/plaid_sheet",
"models/Zed/Male/jackson_sheet",
"models/Zed/Male/sandro_facemap",
"models/Zed/Male/joe_facemap",
"models/Zed/Male/eric_facemap",
"models/Zed/Male/vance_facemap",
"effects/rain_cloud",
"effects/rain_warp",
"effects/rain_warp_normal",
"nuke/redead/noise01",
"nuke/redead/noise02",
"nuke/redead/noise03",
"nuke/redead/commando",
"nuke/redead/engineer",
"nuke/redead/scout",
"nuke/redead/specialist",
"nuke/redead/zomb_zombie",
"nuke/redead/zomb_corpse",
"nuke/redead/zomb_banshee",
"nuke/redead/zomb_leaper",
"nuke/redead/allyvision",
"nuke/gore1",
"nuke/gore2",
"nuke/blood/Blood1",
"nuke/blood/Blood2",
"nuke/blood/Blood3",
"nuke/blood/Blood4",
"nuke/blood/Blood5",
"nuke/blood/Blood6",
"nuke/blood/Blood7",
"radbox/img_radiation",
"radbox/img_blood",
"radbox/img_health",
"radbox/img_stamina",
"radbox/img_infect",
"radbox/healthpack",
"radbox/healthpack2",
"radbox/bandage" }
for k,v in pairs( include_mat ) do
resource.AddFile( "materials/" .. v .. ".vmt" )
end
local include_model = { "weapons/v_shot_m3super91",
"weapons/w_hammer",
"weapons/w_axe",
"weapons/v_hammer/v_hammer",
"weapons/v_axe/v_axe",
"items/boxqrounds",
"radbox/bandage",
"radbox/geiger",
"radbox/healthpack",
"radbox/healthpack2",
"Zed/malezed_04",
"Zed/malezed_06",
"Zed/malezed_08",
"Zed/weapons/v_undead",
"Zed/weapons/v_ghoul",
"Zed/weapons/v_wretch",
"Zed/weapons/v_banshee" }
for k,v in pairs( include_model ) do
resource.AddFile( "models/" .. v .. ".mdl" )
end
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