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local PANEL = {}
function PANEL:Init()
//self:SetTitle( "" )
//self:ShowCloseButton( false )
self:ChooseParent()
self.Items = {}
for k,v in pairs( { CLASS_SCOUT, CLASS_COMMANDO, CLASS_SPECIALIST, CLASS_ENGINEER } ) do
local desc = GAMEMODE.ClassDescriptions[k] or "TEH"
local logo = GAMEMODE.ClassLogos[k] or "brick/brick_model"
local button = vgui.Create( "DImageButton", self )
button:SetImage( logo )
button:SetSize( 100, 100 )
button.OnMousePressed = function() RunConsoleCommand( "changeclass", k ) RunConsoleCommand( "changeteam", TEAM_ARMY ) self:Remove() end
button.ID = id
local label = vgui.Create( "DLabel", self )
label:SetWrap( true )
label:SetText( desc )
label:SetFont( "ItemDisplayFont" )
label:SetSize( 300, 100 )
table.insert( self.Items, { button, label } )
end
end
function PANEL:Think()
self.Dragging = false
end
function PANEL:ChooseParent()
end
function PANEL:GetPadding()
return 5
end
function PANEL:PerformLayout()
local x,y = self:GetPadding(), self:GetPadding() + 50
for k,v in pairs( self.Items ) do
v[1]:SetPos( x, y )
v[2]:SetPos( x + 100 + self:GetPadding(), y )
y = y + 100 + self:GetPadding()
end
self:SizeToContents()
end
function PANEL:Paint()
draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 0, 0, 0, 255 ) )
draw.RoundedBox( 4, 1, 1, self:GetWide() - 2, self:GetTall() - 2, Color( 150, 150, 150, 150 ) )
//draw.SimpleText( "Class Menu", "ItemDisplayFont", self:GetWide() * 0.5, 10, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
derma.DefineControl( "ClassPicker", "A class picker menu.", PANEL, "PanelBase" )
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