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local PANEL = {}
surface.CreateFont ( "ItemDisplayFont", { size = 12, weight = 300, antialias = true, additive = true, font = "Verdana" } )
function PANEL:Init()
//self:ShowCloseButton( false )
self:SetKeyboardInputEnabled( false )
//self:SetDraggable( false )
self.Text = "Click an item to see its description."
self.Title = "N/A"
self.Style = "Stash"
self.PriceScale = 1
self.Price = 0
self.Weight = 0
end
function PANEL:SetItemDesc( text, title, style, scale, price, weight )
self.Text = text
self.Title = title
self.Style = style
self.PriceScale = scale
self.Price = price
self.Weight = weight
end
function PANEL:SetModel( model, campos, origin )
if not self.ModelPanel then
self.ModelPanel = vgui.Create( "GoodModelPanel", self )
end
self.ModelPanel:SetModel( model )
self.ModelPanel:SetCamPos( Vector(20,10,5) )
self.ModelPanel:SetLookAt( Vector(0,0,0) )
self.ModelPanel.LayoutEntity = function( this, ent ) end
--[[if string.find( model, "models/weapons/w_" ) then
self.ModelPanel.LayoutEntity = function( this, ent ) if IsValid( ent ) then ent:SetAngles( Angle( 0, 0, 0 ) ) end end
else
self.ModelPanel.LayoutEntity = function( this, ent ) if IsValid( ent ) then ent:SetAngles( Angle( 0, RealTime() * 10, 0 ) ) end end
end]]
if CamPosOverride then
campos = CamPosOverride
end
if CamOrigOverride then
origin = CamOrigOverride
end
if campos then
self.ModelPanel:SetCamPos( campos )
end
if origin then
self.ModelPanel:SetLookAt( origin )
end
self:InvalidateLayout()
end
function PANEL:OnMousePressed( mc )
end
function PANEL:Think()
local tbl, style, scale = GAMEMODE:GetItemToPreview()
if tbl then
self:SetModel( tbl.Model, tbl.CamPos, tbl.CamOrigin )
self:SetItemDesc( tbl.Description, tbl.Name, style, scale, tbl.Price, tbl.Weight )
//GAMEMODE:SetItemToPreview()
end
end
function PANEL:PerformLayout()
if self.ModelPanel then
local size = math.Min( self:GetWide(), self:GetTall() * 0.85 )
local pos = ( self:GetWide() - size ) / 2
self.ModelPanel:SetPos( pos, 25 )
self.ModelPanel:SetSize( size, size )
end
self:SizeToContents()
end
function PANEL:GetPadding()
return 5
end
function PANEL:Paint()
//draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 0, 0, 0, 255 ) )
//draw.RoundedBox( 4, 1, 1, self:GetWide() - 2, self:GetTall() - 2, Color( 150, 150, 150, 100 ) )
//draw.RoundedBox( 4, 10, ( self:GetTall() * 0.85 ) - 10, self:GetWide() - 20, self:GetTall() * 0.15, Color( 0, 0, 0, 255 ) )
//draw.RoundedBox( 4, 11, ( self:GetTall() * 0.85 ) - 9, self:GetWide() - 22, self:GetTall() * 0.15 - 2, Color( 150, 150, 150, 150 ) )
draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 0, 0, 0, 180 ) )
draw.RoundedBox( 0, 35, 40, self:GetWide() - 70, self:GetTall() - 80, Color( 80, 80, 80, 50 ) )
surface.SetDrawColor( 200, 200, 200, 200 )
surface.DrawOutlinedRect( 35, 40, self:GetWide() - 70, self:GetTall() - 80 )
draw.SimpleText( self.Title or "N/A", "ItemDisplayFont", self:GetWide() * 0.5, 10, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
if self.Style != "Stash" then
if not self.Price or self.Price == 0 then
draw.SimpleText( "Cost: N/A", "ItemDisplayFont", self:GetWide() * 0.5, 25, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
else
draw.SimpleText( "Cost: "..self.Price.." "..GAMEMODE.CurrencyName.."s", "ItemDisplayFont", self:GetWide() * 0.5, 25, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
end
draw.SimpleText( self.Text or "N/A", "ItemDisplayFont", self:GetWide() * 0.5, self:GetTall() - 10, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
derma.DefineControl( "ItemDisplay", "A HUD Element with a big model in the middle and a label", PANEL, "PanelBase" )
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