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local PANEL = {}
function PANEL:Init()
//self:ShowCloseButton( false )
self:SetKeyboardInputEnabled( false )
//self:SetDraggable( true )
self.FuncList = {}
self.Stashable = false
self.StashStyle = "Take"
self.PriceScale = 1
end
function PANEL:SetPriceScale( scale )
self.PriceScale = scale
end
function PANEL:SetStashable( bool, style )
self.Stashable = bool
self.StashStyle = style
end
function PANEL:Think()
end
function PANEL:OnMousePressed()
self:MouseCapture( true )
if ( self.NextClick or 0 ) > CurTime() then
if self.StashStyle == "Buy" then
if LocalPlayer():GetNWInt( "Cash", 0 ) >= self.ItemTable.Price then
RunConsoleCommand( "inv_buy", self.ID, 1 )
GAMEMODE:AddToCart( self.ItemTable, 1 )
//SaleScreen:AddItems( self.ID, 1 )
end
end
else
GAMEMODE:SetItemToPreview( self.ID, self.StashStyle, self.PriceScale, self:GetCount() )
self.NextClick = CurTime() + 0.3
end
end
function PANEL:OnMouseReleased( mc )
self.Dragging = nil
self:MouseCapture( false )
if mc != MOUSE_RIGHT then return end
self:MouseMenu()
end
function PANEL:MouseMenu()
local menu = vgui.Create( "DMenu", self )
menu:AddOption( "Cancel" )
if self.Stashable then
if self.StashStyle == "Take" then
menu:AddOption( self.StashStyle, function() RunConsoleCommand( "inv_take", self.ID, 1 ) end )
if self:GetCount() > 1 then
if self:GetCount() > 3 then
local submenu = menu:AddSubMenu( "Take Multiple" )
for k,v in pairs{ 3, 5, 10, 20 } do
if self:GetCount() > v then
submenu:AddOption( "Take "..v, function() RunConsoleCommand( "inv_take", self.ID, v ) end )
end
end
end
menu:AddOption( "Take All", function() RunConsoleCommand( "inv_take", self.ID, self:GetCount() ) end )
end
menu:Open()
return
elseif self.StashStyle == "Buy" then
menu:AddOption( self.StashStyle, function() if LocalPlayer():GetNWInt( "Cash", 0 ) >= self.ItemTable.Price then
RunConsoleCommand( "inv_buy", self.ID, 1 )
GAMEMODE:AddToCart( self.ItemTable, 1 )
//SaleScreen:AddItems( self.ID, 1 )
end end )
local submenu = menu:AddSubMenu( "Buy Multiple" )
for k,v in pairs{ 3, 5, 10, 20 } do
submenu:AddOption( "Buy "..v, function() if LocalPlayer():GetNWInt( "Cash", 0 ) >= self.ItemTable.Price * v then
RunConsoleCommand( "inv_buy", self.ID, v )
GAMEMODE:AddToCart( self.ItemTable, v )
//SaleScreen:AddItems( self.ID, 1 )
end end )
end
menu:Open()
return
elseif self.StashStyle == "Sell" then
if !self.NotSellable then
menu:AddOption( self.StashStyle, function() RunConsoleCommand( "inv_sell", self.ID, 1 ) end )
if self:GetCount() > 1 then
if self:GetCount() > 3 then
local submenu = menu:AddSubMenu( "Sell Multiple" )
for k,v in pairs{ 3, 5, 10, 20 } do
if self:GetCount() > v then
submenu:AddOption( "Sell "..v, function() RunConsoleCommand( "inv_sell", self.ID, v ) end )
end
end
end
menu:AddOption( "Sell All", function() RunConsoleCommand( "inv_sell", self.ID, self:GetCount() ) end )
end
end
else
menu:AddOption( self.StashStyle, function() RunConsoleCommand( "inv_store", self.ID, 1 ) end )
if self:GetCount() > 1 then
if self:GetCount() > 3 then
local submenu = menu:AddSubMenu( "Stash Multiple" )
for k,v in pairs{ 3, 5, 10, 20 } do
if self:GetCount() > v then
submenu:AddOption( "Stash "..v, function() RunConsoleCommand( "inv_store", self.ID, v ) end )
end
end
end
menu:AddOption( "Stash All", function() RunConsoleCommand( "inv_store", self.ID, self:GetCount() ) end )
end
end
end
if not self.IsWeapon then
menu:AddOption( "Drop", function() RunConsoleCommand( "inv_drop", self.ID, 1 ) end )
end
if self:GetCount() > 1 and not self.IsWeapon then
if self:GetCount() > 3 then
local submenu = menu:AddSubMenu( "Drop Multiple" )
for k,v in pairs{ 3, 5, 10, 20 } do
if self:GetCount() > v then
submenu:AddOption( "Drop "..v, function() RunConsoleCommand( "inv_drop", self.ID, v ) end )
end
end
end
menu:AddOption( "Drop All", function() RunConsoleCommand( "inv_drop", self.ID, self:GetCount() ) end )
end
for k,v in pairs( self.FuncList ) do
menu:AddOption( v( 0, 0, true ), function() RunConsoleCommand( "inv_action", self.ID, k ) end )
end
menu:Open()
end
function PANEL:SetCount( num )
self.ItemCount = num
if num > 1 then
self:SetTitle( tostring( num ) )
else
self:SetTitle( "" )
end
end
function PANEL:GetCount()
return self.ItemCount or 0
end
function PANEL:AddCount( num )
self:SetCount( self:GetCount() + num )
end
function PANEL:GetID()
return self.ID or 0
end
function PANEL:IsStackable()
return self.Stackable
end
function PANEL:SetItemTable( tbl )
self:SetModel( tbl.Model, tbl.CamPos, tbl.CamOrigin )
self.FuncList = tbl.Functions
self.ID = tbl.ID
self.IsWeapon = tbl.Weapon
self.Stackable = tbl.Stackable
self.PanelModel = tbl.Model
self.ItemTable = tbl
self.ItemTable.Price = tbl.Price or 0
if tbl.Sellable != nil and tbl.Sellable == false then
self.NotSellable = true
end
end
function PANEL:SetModel( model, campos, origin )
self.ModelPanel = vgui.Create( "GoodModelPanel", self )
self.ModelPanel:SetModel( model )
self.ModelPanel.LayoutEntity = function( ent ) end
self.ModelPanel:SetCamPos( Vector(20,10,5) )
self.ModelPanel:SetLookAt( Vector(0,0,0) )
self.ModelPanel.OnMousePressed = function( mc ) self:OnMousePressed( mc ) end
self.ModelPanel.OnMouseReleased = function( mc ) self:OnMouseReleased( mc ) end
if CamPosOverride then
campos = CamPosOverride
end
if CamOrigOverride then
origin = CamOrigOverride
end
if campos then
self.ModelPanel:SetCamPos( campos )
self.ModelPos = campos
end
if origin then
self.ModelPanel:SetLookAt( origin )
self.ModelOrigin = origin
end
end
function PANEL:SetSizeOverride( size )
self.SizeOverride = size
end
function PANEL:PerformLayout()
if self.ModelPanel then
self.ModelPanel:SetPos( self:GetPadding(), self:GetPadding() )
if self.SizeOverride then
self.ModelPanel:SetSize( self.SizeOverride - 2, self.SizeOverride - 2 )
else
self.ModelPanel:SetSize( 62, 62 )
end
end
self:SizeToContents()
if self.SizeOverride then
self:SetSize( self.SizeOverride, self.SizeOverride )
else
self:SetSize( 64, 64 )
end
end
function PANEL:Paint()
if ( self.ItemCount or 1 ) > 1 then
draw.SimpleText( self.ItemCount, "ItemDisplayFont", self:GetWide() / 8, self:GetTall() / 8, Color(255,255,255,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
//if self.SizeOverride then
draw.RoundedBox( 0, 3, 3, self:GetWide() - 6, self:GetTall() - 6, Color( 80, 80, 80, 50 ) )
if self.StashStyle == "Buy" then
if LocalPlayer():GetNWInt( "Cash", 0 ) >= self.ItemTable.Price then
surface.SetDrawColor( 100, 200, 100, 200 )
else
surface.SetDrawColor( 200, 100, 100, 200 )
end
else
surface.SetDrawColor( 200, 200, 200, 200 )
end
surface.DrawOutlinedRect( 3, 3, self:GetWide() - 6, self:GetTall() - 6 )
end
derma.DefineControl( "ItemPanel", "A HUD Element with a model in the middle", PANEL, "PanelBase" )
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