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path: root/gamemode/vgui/vgui_panelbase.lua
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local PANEL = {}

function PANEL:Init()

	//self:SetTitle( "" )
	self:ChooseParent()

end

function PANEL:ChooseParent()

end

function PANEL:OnMousePressed( mc )

	self.Dragging = { gui.MouseX() - self.x, gui.MouseY() - self.y }
	self:MouseCapture( true )

end

function PANEL:Think()

	if self.Dragging then

		local x = gui.MouseX() - self.Dragging[1]
        local y = gui.MouseY() - self.Dragging[2]

		x = math.Clamp( x, 0, ScrW() - self:GetWide() )
		y = math.Clamp( y, 0, ScrH() - self:GetTall() )

		self:SetPos( x, y )

	end

end

function PANEL:GetPadding()
	return 1
end

function PANEL:GetDefaultTextColor()
	return Color( 255, 255, 255, 255 )
end

function PANEL:GetTextLabelColor()
	return Color( 255, 255, 0 )
end

function PANEL:GetTextLabelFont()
	return "PanelText"
end

function PANEL:SetTitle( title )

	self.Title = title

end

function PANEL:GetTitle()

	return self.Title

end

function PANEL:Paint()

	draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 0, 0, 0, 255 ) )
	draw.RoundedBox( 4, 1, 1, self:GetWide() - 2, self:GetTall() - 2, Color( 150, 150, 150, 150 ) )

	if self.Title then

		draw.SimpleText( self.Title, "ItemDisplayFont", 5, 5, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )

	end

end

derma.DefineControl( "PanelBase", "A HUD Base Element", PANEL, "DPanel" )