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local PANEL = {}
function PANEL:Init()
//self:ShowCloseButton( false )
self:SetKeyboardInputEnabled( false )
//self:SetDraggable( false )
self.Text = ""
self.Title = ""
self.LastModel = ""
end
function PANEL:SetupCam( campos, origin )
self.CamPos = campos
self.Origin = origin
end
function PANEL:SetModel( campos, origin )
if not self.ModelPanel then
self.ModelPanel = vgui.Create( "GoodModelPanel", self )
end
self.ModelPanel:SetModel( LocalPlayer():GetModel() )
if campos then
self.ModelPanel:SetCamPos( campos )
end
if origin then
self.ModelPanel:SetLookAt( origin )
end
self:InvalidateLayout()
end
function PANEL:Think()
if not IsValid( LocalPlayer() ) then return end
if self.LastModel != LocalPlayer():GetModel() then
self:SetModel( self.CamPos, self.Origin )
self.LastModel = LocalPlayer():GetModel()
end
end
function PANEL:PerformLayout()
if self.ModelPanel then
local size = math.Min( self:GetWide(), self:GetTall() * 0.85 )
local pos = ( self:GetWide() - size ) / 2
self.ModelPanel:SetPos( pos, 0 )
self.ModelPanel:SetSize( size, size )
end
self:SizeToContents()
end
function PANEL:GetStats()
local tbl = {}
local weight = math.Round( LocalPlayer():GetNWFloat( "Weight", 0 ) * 100 ) / 100
local cash = LocalPlayer():GetNWInt( "Cash", 0 )
if cash < 20 then
table.insert( tbl, { GAMEMODE.CurrencyName .. "s: " .. cash, Color(255,150,50) } )
else
table.insert( tbl, { GAMEMODE.CurrencyName .. "s: " .. cash, Color(255,255,255) } )
end
if weight < GAMEMODE.OptimalWeight then
table.insert( tbl, { "Weight: " .. weight .. " lbs", Color(255,255,255) } )
elseif weight < GAMEMODE.MaxWeight then
table.insert( tbl, { "Weight: " .. weight .. " lbs", Color(255,150,50) } )
else
table.insert( tbl, { "Weight: " .. weight .. " lbs", Color(255,100,100) } )
end
if LocalPlayer():GetNWBool( "Infected", false ) then
table.insert( tbl, { "Health Status: Infected", Color(255,100,100) } )
elseif LocalPlayer():GetNWBool( "Bleeding", false ) then
table.insert( tbl, { "Health Status: Bleeding", Color(255,100,100) } )
elseif LocalPlayer():Health() < 75 then
table.insert( tbl, { "Health Status: Critical", Color(255,100,100) } )
elseif LocalPlayer():Health() < 140 then
table.insert( tbl, { "Health Status: Injured", Color(255,150,50) } )
else
table.insert( tbl, { "Health Status: Normal", Color(255,255,255) } )
end
if LocalPlayer():GetNWInt( "Radiation", 0 ) > 2 then
table.insert( tbl, { "Radiation Levels: Lethal", Color(255,100,100) } )
elseif LocalPlayer():GetNWInt( "Radiation", 0 ) > 0 then
table.insert( tbl, { "Radiation Levels: Elevated", Color(255,150,50) } )
else
table.insert( tbl, { "Radiation Levels: Normal", Color(255,255,255) } )
end
return tbl
end
function PANEL:Paint()
if not IsValid( LocalPlayer() ) then return end
draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 0, 0, 0, 255 ) )
draw.RoundedBox( 4, 1, 1, self:GetWide() - 2, self:GetTall() - 2, Color( 150, 150, 150, 100 ) )
surface.SetFont( "ItemDisplayFont" )
for k,v in pairs( self:GetStats() ) do
draw.SimpleText( v[1], "ItemDisplayFont", self:GetWide() * 0.5, self:GetTall() * 0.83 + ( ( k - 1 ) * 15 ), v[2], TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
draw.SimpleText( LocalPlayer():Name(), "ItemDisplayFont", self:GetWide() * 0.5, 15, Color( 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
derma.DefineControl( "PlayerDisplay", "A HUD Element with a big model in the middle and player stats.", PANEL, "PanelBase" )
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