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local PANEL = {}
function PANEL:Init()
//self:ShowCloseButton( false )
self.Avatar = vgui.Create( "AvatarImage", self )
self.PlayerName = "N/A"
self.Desc = ""
self:PerformLayout()
end
function PANEL:SetPlayerEnt( ply )
self.Avatar:SetPlayer( ply )
if IsValid( ply ) then
self.PlayerName = ply:Nick()
end
end
function PANEL:SetCount( num )
self.Count = num
end
function PANEL:SetDescription( text )
self.Desc = text
end
function PANEL:GetPadding()
return 5
end
function PANEL:PerformLayout()
self.Avatar:SetSize( 16, 16 )
self.Avatar:SetPos( self:GetPadding(), self:GetPadding() )
self:SetTall( 16 + self:GetPadding() * 2 )
end
function PANEL:Paint()
draw.RoundedBox( 4, 2, 2, self:GetWide() - 4, self:GetTall() - 4, Color( 100, 100, 100, 255 ) )
draw.SimpleText( self.PlayerName .. " " .. self.Desc, "EndGame", self:GetPadding() * 3 + 16, self:GetTall() * 0.4 - self:GetPadding(), Color( 255, 255, 255 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT )
if self.Count then
draw.SimpleText( self.Count, "EndGame", self:GetWide() - self:GetPadding() * 2, self:GetTall() * 0.4 - self:GetPadding(), Color( 255, 50, 50 ), TEXT_ALIGN_RIGHT, TEXT_ALIGN_RIGHT )
end
end
derma.DefineControl( "PlayerPanel", "A HUD Element with a player name and avatar", PANEL, "PanelBase" )
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