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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-09 14:08:56 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-09 14:08:56 -0400 |
| commit | 5f8b897a3ba80dc4bd82a13372ae8b8a279930f2 (patch) | |
| tree | 77c71d4475fe0c8e1420e03831af09d7bfe0b513 /join.html | |
| parent | c0a653dd8de601012deafde63ba6ad114499fe5f (diff) | |
| download | webpage-5f8b897a3ba80dc4bd82a13372ae8b8a279930f2.tar.gz webpage-5f8b897a3ba80dc4bd82a13372ae8b8a279930f2.tar.bz2 webpage-5f8b897a3ba80dc4bd82a13372ae8b8a279930f2.zip | |
Migrateing to nicer looking stuff
Diffstat (limited to 'join.html')
| -rw-r--r-- | join.html | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/join.html b/join.html deleted file mode 100644 index e827a0e..0000000 --- a/join.html +++ /dev/null @@ -1,59 +0,0 @@ -<html> - <link rel="stylesheet" type="text/css" href="style.css"> - <head> - <h1>Winter Survival 2 <img src="./icon_snowflake.png"> Anarchy</h1> - <id><img src="./icon.png" style="width:256;"></id> - </head> - <script type="text/javascript"> - /* - Called at the start, when the loading screen finishes loading all assets. - - serverName- Server's name. - Convar: hostname - For exmaple: "Garry's Mod Server" - serverURL- URL for the loading screen. - Convar: sv_loadingurl - For example: "http://mywebsite.com/myloadingscreen.html" - mapName- The name of the map the server is playing. - For example: "cs_office" - maxPlayers- Maximum number of players for the server. - Convar: maxplayers - steamID- 64-bit, numeric Steam community ID of the client joining. - For example: 76561198012345678 - gamemode- The gamemode the server is currently playing. - Convar: gamemode - For example: "deathrun" - */ - function GameDetails( servername, serverurl, mapname, maxplayers, steamid, gamemode ) { - document.getElementById("SName").innerText = servername; - document.getElementById("SMap").innerText = mapname; - document.getElementById("PId").innerText = steamid; - document.getElementById("SGame").innerText = gamemode; - } - function DownloadingFile( fileName ) { - document.getElementById("FLoad").innerText = fileName; - } - function SetFilesNeeded( needed ) { - document.getElementById("FRem").innerText = needed + " remaining..."; - } - </script> - <id> - <p id="SName">Alec's Otherwise</p> - <br/> - <p id="SMap">ws_abandon_night</p> - <br/> - <p id="PId"></p> - <br/> - <p id="SGame">Winter Survival 2 - Anarchy</p> - <br/> - <p>Downloading:</p> - <p id="FLoad"></p> - <p id="FRem"></p> - <br/> - </id> - <!-- - <audio loop="true" autoplay="true"> - <source src="wsintro.wav" type="audio/wav"> - </audio> - --!> -</html> |
