summaryrefslogtreecommitdiff
path: root/join.html
diff options
context:
space:
mode:
Diffstat (limited to 'join.html')
-rw-r--r--join.html58
1 files changed, 58 insertions, 0 deletions
diff --git a/join.html b/join.html
new file mode 100644
index 0000000..720384e
--- /dev/null
+++ b/join.html
@@ -0,0 +1,58 @@
+<html>
+ <link rel="stylesheet" type="text/css" href="style.css">
+ <head>
+ <h1>Winter Survival 2 <img src="./icon_snowflake.png"> Anarchy</h1>
+ <id><img src="./icon.png" style="width:256;"></id>
+ </head>
+ <script type="text/javascript">
+ /*
+ Called at the start, when the loading screen finishes loading all assets.
+
+ serverName- Server's name.
+ Convar: hostname
+ For exmaple: "Garry's Mod Server"
+ serverURL- URL for the loading screen.
+ Convar: sv_loadingurl
+ For example: "http://mywebsite.com/myloadingscreen.html"
+ mapName- The name of the map the server is playing.
+ For example: "cs_office"
+ maxPlayers- Maximum number of players for the server.
+ Convar: maxplayers
+ steamID- 64-bit, numeric Steam community ID of the client joining.
+ For example: 76561198012345678
+ gamemode- The gamemode the server is currently playing.
+ Convar: gamemode
+ For example: "deathrun"
+ */
+ function GameDetails( servername, serverurl, mapname, maxplayers, steamid, gamemode ) {
+ document.getElementById("SName").innerHTML = servername;
+ document.getElementById("SMap").innerHTML = mapname;
+ document.getElementById("PId").innerHTML = steamid;
+ document.getElementById("SGame").innerHTML = gamemode;
+ }
+ function DownloadingFile( fileName ) {
+ document.getElementById("FLoad").innerHTML = fileName;
+ }
+ function SetFilesNeeded( needed ) {
+ document.getElementById("FRem").innerHTML = needed + " remaining...";
+ }
+ </script>
+ <id>
+ <p id="SName">Server_name</p>
+ <br/>
+ <p id="SMap">Server_map</p>
+ <br/>
+ <p id="PId">Player_id</p>
+ <br/>
+ <p id="SGame">Server_Gamemode</p>
+ <br/>
+ <p>Downloading:</p>
+ <p id="FLoad">File_Loading</p>
+ <p id="FRem">Files_Remaining</p>
+ <br/>
+ </id>
+
+ <audio controls loop="true" autoplay="true">
+ <source src="wsintro.wav" type="audio/wav">
+ </audio>
+</html>