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<html>
<link rel="stylesheet" type="text/css" href="style.css">
<head>
<h1>Winter Survival 2 <img src="./icon_snowflake.png"> Anarchy</h1>
<id><img src="./icon.png" style="width:256;"></id>
</head>
<script type="text/javascript">
/*
Called at the start, when the loading screen finishes loading all assets.
serverName- Server's name.
Convar: hostname
For exmaple: "Garry's Mod Server"
serverURL- URL for the loading screen.
Convar: sv_loadingurl
For example: "http://mywebsite.com/myloadingscreen.html"
mapName- The name of the map the server is playing.
For example: "cs_office"
maxPlayers- Maximum number of players for the server.
Convar: maxplayers
steamID- 64-bit, numeric Steam community ID of the client joining.
For example: 76561198012345678
gamemode- The gamemode the server is currently playing.
Convar: gamemode
For example: "deathrun"
*/
function GameDetails( servername, serverurl, mapname, maxplayers, steamid, gamemode ) {
document.getElementById("SName").innerText = servername;
document.getElementById("SMap").innerText = mapname;
document.getElementById("PId").innerText = steamid;
document.getElementById("SGame").innerText = gamemode;
}
function DownloadingFile( fileName ) {
document.getElementById("FLoad").innerText = fileName;
}
function SetFilesNeeded( needed ) {
document.getElementById("FRem").innerText = needed + " remaining...";
}
</script>
<id>
<p id="SName">Alec's Otherwise</p>
<br/>
<p id="SMap">ws_abandon_night</p>
<br/>
<p id="PId"></p>
<br/>
<p id="SGame">Winter Survival 2 - Anarchy</p>
<br/>
<p>Downloading:</p>
<p id="FLoad"></p>
<p id="FRem"></p>
<br/>
</id>
<!--
<audio loop="true" autoplay="true">
<source src="wsintro.wav" type="audio/wav">
</audio>
--!>
</html>
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