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| author | alex <alex@cogarr.net> | 2017-02-15 13:49:52 -0500 |
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| committer | alex <alex@cogarr.net> | 2017-02-15 13:49:52 -0500 |
| commit | d9b036852aa6bc14ade1ebb494c2b62368b6d0f6 (patch) | |
| tree | fe182b4ffb5d9951c80ce82bc33c5d1d9e0f9c41 | |
| parent | 923e72fde123941b62bc50b09282780c56f3fee0 (diff) | |
| download | wintersurvival2-d9b036852aa6bc14ade1ebb494c2b62368b6d0f6.tar.gz wintersurvival2-d9b036852aa6bc14ade1ebb494c2b62368b6d0f6.tar.bz2 wintersurvival2-d9b036852aa6bc14ade1ebb494c2b62368b6d0f6.zip | |
Fixed bullet points in the readme
| -rw-r--r-- | README.md | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -3,6 +3,7 @@ ## Overview This is a gamemode for Garry's Mod, built upon the original by TheMaw. This version has a bunch of new items, entities, and gameplay changes. The big ones include: + * NPCs that wander around that you may hunt for food * A rudimentary magic crafting system * Useability improvements @@ -74,6 +75,7 @@ Exmaple: `ws_giveitem Apickx "Crystal Hammer" 1` `ws_startnavgen` Starts generating the navigation mesh used by nextbots. The [Valve Wiki](https://developer.valvesoftware.com/wiki/Navigation_Meshes) has more information about editing nav meshes. You can double check your nav mesh by useing `nav_edit 1` in single player. From my very breif experience, you don't really want your npcs: + * Under water * On top of mountains * Thinking they can walk through rocks/trees/other props |
