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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-03-05 12:52:18 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-03-05 12:52:18 -0500
commitf3bd5b0c7a3f340d48962d7c6701645b5fb734b6 (patch)
treecfbfc3535d5b9764200653bf000dd0f45de68b03
parent52cf408ce832952c92804e114746b1e427576a8e (diff)
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Temporary fix for teleport spell
-rw-r--r--entities/entities/ws_teleporter/init.lua24
-rw-r--r--entities/entities/ws_teleporter/shared.lua6
-rw-r--r--gamemode/itemsystem/items/spell_teleport.lua11
3 files changed, 31 insertions, 10 deletions
diff --git a/entities/entities/ws_teleporter/init.lua b/entities/entities/ws_teleporter/init.lua
index 08d73f5..f364cac 100644
--- a/entities/entities/ws_teleporter/init.lua
+++ b/entities/entities/ws_teleporter/init.lua
@@ -7,10 +7,24 @@ function ENT:Initialize()
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_NONE)
self:SetSolid(SOLID_VPHYSICS)
- if(self.model) then
- self:SetModel(self.model)
- else
- print("Teleporter constructed without model!, this might be an error!")
+ self:DrawShadow(false)
+
+ local phys = self:GetPhysicsObject()
+ phys:EnableMotion(false)
+ phys:Sleep()
+
+ self:SetHealth(30)
+
+ self.HP = 500
+ self.MaxHP = self.HP
+end
+
+function ENT:OnTakeDamage(dmginfo)
+ self.HP = self.HP-dmginfo:GetDamage()
+ local newcolor = (self.HP/self.MaxHP)*255
+ self:SetColor(Color(newcolor,newcolor,newcolor))
+ if (self.HP <= 0) then
+ self:EmitSound(Sound("physics/wood/wood_plank_break"..math.random(1,4)..".wav"))
+ self:Remove()
end
- if (!self.Item) then self:Remove() end
end
diff --git a/entities/entities/ws_teleporter/shared.lua b/entities/entities/ws_teleporter/shared.lua
index 000ebf6..3899060 100644
--- a/entities/entities/ws_teleporter/shared.lua
+++ b/entities/entities/ws_teleporter/shared.lua
@@ -3,14 +3,18 @@ ENT.Base = "base_anim"
function ENT:OnRemove()
end
-
+--[[
function ENT:PhysicsCollide(data, phys)
print("We're collideing!")
if(self.endpoint) then
if(data.HitEntity:IsPlayer()) then
+ print("Hit entity was player!")
data.HitEntity:SetPos(self.endpoint)
+ else
+ print("Hit entity was not player!")
end
else
print("Teleporter without endpoint, this might be an error!")
end
end
+]]--
diff --git a/gamemode/itemsystem/items/spell_teleport.lua b/gamemode/itemsystem/items/spell_teleport.lua
index 6294955..4faed17 100644
--- a/gamemode/itemsystem/items/spell_teleport.lua
+++ b/gamemode/itemsystem/items/spell_teleport.lua
@@ -32,31 +32,34 @@ function ITEM:DoTeleport(score,pl,self)
local aim = pl:GetAimVector()
local D = ents.Create("ws_teleporter")
-
-
D:SetPos(pl:GetShootPos()+aim*200)
D:SetOwner(pl)
D:SetAngles(aim:Angle())
- D:Spawn()
D.endpoint = self.savedpoint
+ D:Spawn()
+ D:Activate()
pl:EmitSound(Sound("physics/flesh/flesh_impact_hard.wav"),100,math.random(90,110))
end
local teleportfunc = function(score, pl, self)
print("teleportfunc called!")
if(self.savedpoint == nil) then return end
+ if(score != 100) then return end
print("Fully successfull teleport callback:")
print(pl)
+ pl:SetPos(self.savedpoint)
+ --[[
local aim = pl:GetAimVector()
local D = ents.Create("ws_teleporter")
-
+ D:SetModel("models/props_wasteland/wood_fence02a.mdl")
D:SetPos(pl:GetShootPos()+aim*200)
D:SetOwner(pl)
D:SetAngles(aim:Angle())
D:Spawn()
D.endpoint = self.savedpoint
+ ]]--
pl:EmitSound(Sound("physics/flesh/flesh_impact_hard.wav"),100,math.random(90,110))
end