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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-02-27 18:35:34 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-02-27 18:35:34 -0500
commit21fca07b8e449daf8446ff67b0169d0fd39bec9c (patch)
treeec97e75994cc991a5f3487ffd51e8446c20afffa /gamemode/hud/games/connectthedots.lua
parent7196ee72bcec68bc0efe6af76e6644275c8b74ef (diff)
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Fixed the rubicks circle minigame not re-appearing after finishing
Diffstat (limited to 'gamemode/hud/games/connectthedots.lua')
-rw-r--r--gamemode/hud/games/connectthedots.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/hud/games/connectthedots.lua b/gamemode/hud/games/connectthedots.lua
index eab3521..20cc601 100644
--- a/gamemode/hud/games/connectthedots.lua
+++ b/gamemode/hud/games/connectthedots.lua
@@ -112,7 +112,7 @@ Game.Draw = function(self)
--print("X:" .. gui.MouseX() .. " Y:" .. gui.MouseY())
if(input.IsMouseDown(MOUSE_RIGHT)) then
- self.Score = math.max(0,self.Score)
+ self.Score = 0
self.scoreboard:Remove()
end
end