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| author | Apickx <Apickx@cogarr.org> | 2015-12-28 19:10:44 -0500 |
|---|---|---|
| committer | Apickx <Apickx@cogarr.org> | 2015-12-28 19:10:44 -0500 |
| commit | 5c4ebc932d8c02522802c842d43d863d89aca162 (patch) | |
| tree | 6be7ad664bdf060127e6df6baa72beaf508aa149 /gamemode/itemsystem/items/battleaxe.lua | |
| download | wintersurvival2-5c4ebc932d8c02522802c842d43d863d89aca162.tar.gz wintersurvival2-5c4ebc932d8c02522802c842d43d863d89aca162.tar.bz2 wintersurvival2-5c4ebc932d8c02522802c842d43d863d89aca162.zip | |
Initial commit
Diffstat (limited to 'gamemode/itemsystem/items/battleaxe.lua')
| -rw-r--r-- | gamemode/itemsystem/items/battleaxe.lua | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/battleaxe.lua b/gamemode/itemsystem/items/battleaxe.lua new file mode 100644 index 0000000..96b3cf6 --- /dev/null +++ b/gamemode/itemsystem/items/battleaxe.lua @@ -0,0 +1,65 @@ +ITEM.Name = [[Battle Axe]] +ITEM.Desc = [[The vikings once used these]] +ITEM.Model = [[models/props_junk/Rock001a.mdl]] +ITEM.Icon = Material([[wintersurvival2/hud/ws1_icons/icon_axe]]) +ITEM.Structure = { + { + Bone="ValveBiped.Bip01_R_Hand", + Model="models/props_debris/wood_board02a.mdl", + Size=Vector(0.5,0.5,0.5), + Pos=Vector(3.182,-1.76,-11.64), + Ang=Angle(0,86.83,0), + }, + { + Bone="ValveBiped.Bip01_R_Hand", + Model="models/props_junk/Rock001a.mdl", + Size=Vector(1.18,0.06,1), + Pos=Vector(6,-1.76,-22.94), + Ang=Angle(0,0,0), + }, + { + Bone="ValveBiped.Bip01_R_Hand", + Model="models/props_junk/Rock001a.mdl", + Size=Vector(0.74,0.06,0.62), + Pos=Vector(4.24,-1.75,-14.82), + Ang=Angle(0,0,-180), + }, +} + +ITEM.Recipe = { + Resources = { + ["Plank"] = 2, + ["Flint"] = 1, + ["Sap"] = 1, + }, + Tools = {}, +} + +ITEM.HoldType = "melee2" +ITEM.Damage = 70 +ITEM.Range = 80 +ITEM.CD = 0.9 + +function ITEM:OnPrimary(pl,tr) + if (CLIENT) then return end + + if (tr.Hit) then + if (IsValid(tr.Entity)) then + local ent = tr.Entity + local class = ent:GetClass() + + if (class == "player" or class:find("npc_") or class == "ws_pigeon" or class == "ws_prop") then + ent:TakeDamage(self.Damage,pl) + + if (class == "ws_prop") then pl:EmitSound(Sound("physics/wood/wood_plank_impact_hard"..math.random(1,3)..".wav"),100,math.random(90,110)) + else pl:EmitSound(Sound("physics/flesh/flesh_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110)) end + else + pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110)) + end + else + pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110)) + end + else + pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(60,80)) + end +end
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