aboutsummaryrefslogtreecommitdiff
path: root/gamemode/itemsystem/items/battleaxe.lua
diff options
context:
space:
mode:
authorApickx <Apickx@cogarr.org>2015-12-28 19:10:44 -0500
committerApickx <Apickx@cogarr.org>2015-12-28 19:10:44 -0500
commit5c4ebc932d8c02522802c842d43d863d89aca162 (patch)
tree6be7ad664bdf060127e6df6baa72beaf508aa149 /gamemode/itemsystem/items/battleaxe.lua
downloadwintersurvival2-5c4ebc932d8c02522802c842d43d863d89aca162.tar.gz
wintersurvival2-5c4ebc932d8c02522802c842d43d863d89aca162.tar.bz2
wintersurvival2-5c4ebc932d8c02522802c842d43d863d89aca162.zip
Initial commit
Diffstat (limited to 'gamemode/itemsystem/items/battleaxe.lua')
-rw-r--r--gamemode/itemsystem/items/battleaxe.lua65
1 files changed, 65 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/battleaxe.lua b/gamemode/itemsystem/items/battleaxe.lua
new file mode 100644
index 0000000..96b3cf6
--- /dev/null
+++ b/gamemode/itemsystem/items/battleaxe.lua
@@ -0,0 +1,65 @@
+ITEM.Name = [[Battle Axe]]
+ITEM.Desc = [[The vikings once used these]]
+ITEM.Model = [[models/props_junk/Rock001a.mdl]]
+ITEM.Icon = Material([[wintersurvival2/hud/ws1_icons/icon_axe]])
+ITEM.Structure = {
+ {
+ Bone="ValveBiped.Bip01_R_Hand",
+ Model="models/props_debris/wood_board02a.mdl",
+ Size=Vector(0.5,0.5,0.5),
+ Pos=Vector(3.182,-1.76,-11.64),
+ Ang=Angle(0,86.83,0),
+ },
+ {
+ Bone="ValveBiped.Bip01_R_Hand",
+ Model="models/props_junk/Rock001a.mdl",
+ Size=Vector(1.18,0.06,1),
+ Pos=Vector(6,-1.76,-22.94),
+ Ang=Angle(0,0,0),
+ },
+ {
+ Bone="ValveBiped.Bip01_R_Hand",
+ Model="models/props_junk/Rock001a.mdl",
+ Size=Vector(0.74,0.06,0.62),
+ Pos=Vector(4.24,-1.75,-14.82),
+ Ang=Angle(0,0,-180),
+ },
+}
+
+ITEM.Recipe = {
+ Resources = {
+ ["Plank"] = 2,
+ ["Flint"] = 1,
+ ["Sap"] = 1,
+ },
+ Tools = {},
+}
+
+ITEM.HoldType = "melee2"
+ITEM.Damage = 70
+ITEM.Range = 80
+ITEM.CD = 0.9
+
+function ITEM:OnPrimary(pl,tr)
+ if (CLIENT) then return end
+
+ if (tr.Hit) then
+ if (IsValid(tr.Entity)) then
+ local ent = tr.Entity
+ local class = ent:GetClass()
+
+ if (class == "player" or class:find("npc_") or class == "ws_pigeon" or class == "ws_prop") then
+ ent:TakeDamage(self.Damage,pl)
+
+ if (class == "ws_prop") then pl:EmitSound(Sound("physics/wood/wood_plank_impact_hard"..math.random(1,3)..".wav"),100,math.random(90,110))
+ else pl:EmitSound(Sound("physics/flesh/flesh_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110)) end
+ else
+ pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110))
+ end
+ else
+ pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110))
+ end
+ else
+ pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(60,80))
+ end
+end \ No newline at end of file