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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2016-12-28 18:46:17 -0600 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2016-12-28 18:46:17 -0600 |
| commit | 0ceb38e8a1f26716fe4756c1cfbdbbedd1fae5f1 (patch) | |
| tree | 6f9d24d0785a913e2baa38fec3a24d5dfb4d1d1b /gamemode/itemsystem/items/crystalaxe.lua | |
| parent | 52fb13ef163bcea7f1409e17fd62509703de9f69 (diff) | |
| download | wintersurvival2-0ceb38e8a1f26716fe4756c1cfbdbbedd1fae5f1.tar.gz wintersurvival2-0ceb38e8a1f26716fe4756c1cfbdbbedd1fae5f1.tar.bz2 wintersurvival2-0ceb38e8a1f26716fe4756c1cfbdbbedd1fae5f1.zip | |
Fixed some stuff
Diffstat (limited to 'gamemode/itemsystem/items/crystalaxe.lua')
| -rw-r--r-- | gamemode/itemsystem/items/crystalaxe.lua | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/gamemode/itemsystem/items/crystalaxe.lua b/gamemode/itemsystem/items/crystalaxe.lua index c9acf71..2417c0e 100644 --- a/gamemode/itemsystem/items/crystalaxe.lua +++ b/gamemode/itemsystem/items/crystalaxe.lua @@ -1,4 +1,4 @@ -
+local ITEM = {}
ITEM.Name = "Crystal Axe"
ITEM.Class = "weapon"
ITEM.Desc = "A more advanced axe made from crystals."
@@ -42,21 +42,21 @@ ITEM.CD = 0.4 function ITEM:OnPrimary(pl,tr)
if (CLIENT) then return end
-
+
if (tr.Hit) then
if (IsValid(tr.Entity)) then
local ent = tr.Entity
local class = ent:GetClass()
-
+
if (class == "player" or class:find("npc_") or class == "ws_pigeon" or class == "ws_prop") then
ent:TakeDamage(self.Damage,pl)
-
+
if (class == "ws_prop") then pl:EmitSound(Sound("physics/wood/wood_plank_impact_hard"..math.random(1,3)..".wav"),100,math.random(90,110))
else pl:EmitSound(Sound("physics/flesh/flesh_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110)) end
elseif (ent:IsTree()) then
if (math.random(1,35)/10 < 2) then pl:AddItem("Wood",1) end
if (math.random(1,90)/10 < 1) then pl:AddItem("Ancient Wood",1) end
-
+
pl:EmitSound(Sound("physics/concrete/rock_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110))
else
pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110))
@@ -68,3 +68,4 @@ function ITEM:OnPrimary(pl,tr) pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(90,110))
end
end
+RegisterItem(ITEM)
|
