diff options
| author | Apickx <Apickx@cogarr.org> | 2015-12-28 19:10:44 -0500 |
|---|---|---|
| committer | Apickx <Apickx@cogarr.org> | 2015-12-28 19:10:44 -0500 |
| commit | 5c4ebc932d8c02522802c842d43d863d89aca162 (patch) | |
| tree | 6be7ad664bdf060127e6df6baa72beaf508aa149 /gamemode/itemsystem/items/crystalsickle.lua | |
| download | wintersurvival2-5c4ebc932d8c02522802c842d43d863d89aca162.tar.gz wintersurvival2-5c4ebc932d8c02522802c842d43d863d89aca162.tar.bz2 wintersurvival2-5c4ebc932d8c02522802c842d43d863d89aca162.zip | |
Initial commit
Diffstat (limited to 'gamemode/itemsystem/items/crystalsickle.lua')
| -rw-r--r-- | gamemode/itemsystem/items/crystalsickle.lua | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/crystalsickle.lua b/gamemode/itemsystem/items/crystalsickle.lua new file mode 100644 index 0000000..1753a2a --- /dev/null +++ b/gamemode/itemsystem/items/crystalsickle.lua @@ -0,0 +1,70 @@ +
+ITEM.Name = "Crystal Sickle"
+ITEM.Class = "weapon"
+ITEM.Desc = "A sickle. Used for bushes for vines and berries"
+ITEM.Model = "models/props_debris/wood_board02a.mdl"
+ITEM.Icon = Material("settlement/icon_sickle")
+
+ITEM.Structure = {
+ {
+ Bone = "ValveBiped.Bip01_R_Hand",
+ Model = "models/props_combine/breenlight.mdl",
+ Size = Vector(0.5,0.1,0.2),
+ Pos = Vector(3,-4,-22),
+ Ang = Angle(0,0,0),
+ },
+ {
+ Bone = "ValveBiped.Bip01_R_Hand",
+ Model = "models/props_debris/wood_board02a.mdl",
+ Size = Vector(.5,.5,.1),
+ Pos = Vector(3,-1.5,-6),
+ Ang = Angle(0,0,0),
+ },
+}
+
+ITEM.Recipe = {
+ Resources = {
+ ["Log"] = 1,
+ ["Crystal"] = 2,
+ ["Rope"] = 1,
+ ["Vine"] = 1,
+ },
+ Tools = {
+ ["Crystal Hammer"] = 1,
+ },
+}
+
+
+
+ITEM.Damage = 10
+ITEM.Range = 64
+ITEM.CD = 0.4
+
+function ITEM:OnPrimary(pl,tr)
+ if (CLIENT) then return end
+
+ if (tr.Hit) then
+ if (IsValid(tr.Entity)) then
+ local ent = tr.Entity
+ local class = ent:GetClass()
+
+ if (class == "player" or class:find("npc_") or class == "ws_pigeon" or class == "ws_prop") then
+ ent:TakeDamage(self.Damage,pl)
+
+ if (class == "ws_prop") then pl:EmitSound(Sound("physics/wood/wood_plank_impact_hard"..math.random(1,3)..".wav"),100,math.random(90,110))
+ else pl:EmitSound(Sound("physics/flesh/flesh_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110)) end
+ elseif (ent:IsPlant()) then
+ if (math.random(1,35)/10 < 2) then pl:AddItem("Vine",1) end
+ if (math.random(1,35)/10 < 2) then pl:AddItem("Berry",1) end
+
+ pl:EmitSound(Sound("physics/concrete/rock_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110))
+ else
+ pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110))
+ end
+ else
+ pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110))
+ end
+ else
+ pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(90,110))
+ end
+end
|
