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| author | Alexander Pickering <Alexander.Pickering@anondomain.site90.net> | 2016-01-04 13:54:27 -0500 |
|---|---|---|
| committer | Alexander Pickering <Alexander.Pickering@anondomain.site90.net> | 2016-01-04 13:54:27 -0500 |
| commit | f40fadc72117be3ea8b5368aeef2a8649762d82d (patch) | |
| tree | 32b569051a830f1ac25a797701c32993094583c1 /gamemode/itemsystem/items/fence.lua | |
| parent | 698b6eedf1d6d2806c77895775bcf8245ce02229 (diff) | |
| download | wintersurvival2-f40fadc72117be3ea8b5368aeef2a8649762d82d.tar.gz wintersurvival2-f40fadc72117be3ea8b5368aeef2a8649762d82d.tar.bz2 wintersurvival2-f40fadc72117be3ea8b5368aeef2a8649762d82d.zip | |
Added angle snapping
Diffstat (limited to 'gamemode/itemsystem/items/fence.lua')
| -rw-r--r-- | gamemode/itemsystem/items/fence.lua | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/gamemode/itemsystem/items/fence.lua b/gamemode/itemsystem/items/fence.lua index d472aaa..8616a09 100644 --- a/gamemode/itemsystem/items/fence.lua +++ b/gamemode/itemsystem/items/fence.lua @@ -1,7 +1,7 @@ ITEM.Name = "Fence"
ITEM.Class = "structure"
-ITEM.Desc = "Some basic wood structure for setting up camps."
+ITEM.Desc = "Some basic wood structure for setting up camps.\nHold down shift to snap"
ITEM.Model = "models/props_debris/wood_board07a.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws1_icons/icon_fence")
ITEM.Recipe = {
@@ -44,13 +44,15 @@ function ITEM:OnPrimary(pl,tr) if (tr.Hit) then
local drop = ents.Create("ws_prop")
drop:SetModel("models/props_wasteland/wood_fence02a.mdl")
- drop:SetAngles(Angle(0,pl:GetAimVector():Angle().y+90,0))
+ local Aim = Angle(0,pl:GetAimVector():Angle().y+90,0)
local Pos = tr.HitPos
- if(GM:KeyPress(pl,IN_SPEED)) then
+ if(pl:KeyDown(IN_SPEED)) then
Pos.x = Pos.x - (Pos.x%20)
Pos.y = Pos.y - (Pos.y%20)
Pos.z = Pos.z - (Pos.z%20)
+ Ang.yaw = Ang.yaw - (Ang.yaw%15)
end
+ drop:SetAngles(Aim)
drop:SetPos(Pos)
drop:Spawn()
drop:Activate()
|
