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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-03-07 19:08:07 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-03-07 19:08:07 -0500
commit2ee250838adf01f1b4558b6afa7791bfbb1d583b (patch)
treef65f28120f8cd5abaf213087ad9e4b90f2fdcf97 /gamemode/itemsystem/items/floorhalf.lua
parent8a02f6693c40d99ab359065d53e8c22ef8554948 (diff)
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Added half-versions of floor and ramps
Diffstat (limited to 'gamemode/itemsystem/items/floorhalf.lua')
-rw-r--r--gamemode/itemsystem/items/floorhalf.lua66
1 files changed, 66 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/floorhalf.lua b/gamemode/itemsystem/items/floorhalf.lua
new file mode 100644
index 0000000..5cc740a
--- /dev/null
+++ b/gamemode/itemsystem/items/floorhalf.lua
@@ -0,0 +1,66 @@
+
+ITEM.Name = "Half Floor"
+ITEM.Class = "structure"
+ITEM.Desc = "Some basic wood structure for setting up camps.\nHold down shift to snap"
+ITEM.Model = "models/props_debris/wood_board07a.mdl"
+ITEM.Icon = Material("wintersurvival2/hud/ws1_icons/icon_fence")
+ITEM.Recipe = {
+ Resources = {
+ ["Floor"] = 2,
+ },
+ Tools = {
+ ["Axe"] = 1,
+ },
+}
+
+ITEM.Structure = {
+ {
+ Bone = "ValveBiped.Bip01_R_Hand",
+ Model = "models/props_junk/Rock001a.mdl",
+ Size = Vector(0.5,0.5,0.5),
+ Pos = Vector(4,-3,-1),
+ Ang = Angle(0,0,90),
+ },
+}
+
+ITEM.Ghost = {
+ {
+ Model = "models/props_wasteland/wood_fence02a.mdl",
+ Size = Vector(1,1,1),
+ Pos = Vector(0,0,0),
+ Ang = Angle(0,0,90),
+ },
+}
+
+ITEM.Range = 200
+ITEM.CD = 0.5
+
+function ITEM:OnPrimary(pl,tr)
+ if (CLIENT) then return end
+
+ if (!pl:CanPlaceStructure(tr)) then pl:GhostStructure(self.Name) return end
+
+ if (tr.Hit) then
+ local drop = ents.Create("ws_prop")
+ drop:SetModel("models/props_wasteland/wood_fence02a.mdl")
+ local Aim = Angle(0,pl:GetAimVector():Angle().y+90,0)
+ local Pos = tr.HitPos
+ if(pl:KeyDown(IN_SPEED)) then
+ Pos.x = Pos.x - (Pos.x%20)
+ Pos.y = Pos.y - (Pos.y%20)
+ Pos.z = Pos.z - (Pos.z%20)
+ Aim.yaw = Aim.yaw - (Aim.yaw%15)
+ end
+ drop:SetAngles(Aim)
+ drop:SetPos(Pos)
+ drop:Spawn()
+ drop:Activate()
+
+ if (pl:HasItem(self.Name)) then pl:RemoveItem(self.Name,1)
+ else pl:UnEquipWeaponSlot(pl.Select,true) end
+
+ pl:GhostRemove()
+ else
+ pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(90,110))
+ end
+end