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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-03-07 19:10:47 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-03-07 19:10:47 -0500
commit3b652d50377a871257e4d3072fa4794a8587547e (patch)
tree5d5d276ba14f0e0e4c451f41d3464fcfb69e8e05 /gamemode/itemsystem/items/floorhalf.lua
parent6fde3d6bf071ae4972cd92d038ba6ab65998c006 (diff)
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Fixed half-fence and half-floor spawning in at wrong ngles
Diffstat (limited to 'gamemode/itemsystem/items/floorhalf.lua')
-rw-r--r--gamemode/itemsystem/items/floorhalf.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/itemsystem/items/floorhalf.lua b/gamemode/itemsystem/items/floorhalf.lua
index 5cc740a..bf2783b 100644
--- a/gamemode/itemsystem/items/floorhalf.lua
+++ b/gamemode/itemsystem/items/floorhalf.lua
@@ -16,7 +16,7 @@ ITEM.Recipe = {
ITEM.Structure = {
{
Bone = "ValveBiped.Bip01_R_Hand",
- Model = "models/props_junk/Rock001a.mdl",
+ Model = "models/props_junk/Rock002a.mdl",
Size = Vector(0.5,0.5,0.5),
Pos = Vector(4,-3,-1),
Ang = Angle(0,0,90),