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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-04 13:54:27 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-04 13:54:27 -0500
commitf40fadc72117be3ea8b5368aeef2a8649762d82d (patch)
tree32b569051a830f1ac25a797701c32993094583c1 /gamemode/itemsystem/items/infuser.lua
parent698b6eedf1d6d2806c77895775bcf8245ce02229 (diff)
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Added angle snapping
Diffstat (limited to 'gamemode/itemsystem/items/infuser.lua')
-rw-r--r--gamemode/itemsystem/items/infuser.lua8
1 files changed, 5 insertions, 3 deletions
diff --git a/gamemode/itemsystem/items/infuser.lua b/gamemode/itemsystem/items/infuser.lua
index 260e8fd..701a548 100644
--- a/gamemode/itemsystem/items/infuser.lua
+++ b/gamemode/itemsystem/items/infuser.lua
@@ -1,6 +1,6 @@
ITEM.Name = "Infuser"
ITEM.Class = "structure"
-ITEM.Desc = "Cast enchantments\nPlace runes nearby to boost magical power and have different effects"
+ITEM.Desc = "Cast enchantments\nPlace runes nearby to boost magical power and have different effects\nHold down shift to snap"
ITEM.Model = "models/props_junk/wood_crate002a.mdl"
ITEM.Icon = Material("settlement/icon_researchtable")
ITEM.Recipe = {
@@ -42,13 +42,15 @@ function ITEM:OnPrimary(pl,tr)
if (tr.Hit) then
local drop = ents.Create("ws_infuser")
- drop:SetAngles(Angle(0,pl:GetAimVector():Angle().y+90,0))
+ local Aim = Angle(0,pl:GetAimVector():Angle().y+90,0)
local Pos = tr.HitPos
- if(GM:KeyPress(pl,IN_SPEED)) then
+ if(pl:KeyDown(IN_SPEED)) then
Pos.x = Pos.x - (Pos.x%20)
Pos.y = Pos.y - (Pos.y%20)
Pos.z = Pos.z - (Pos.z%20)
+ Ang.yaw = Ang.yaw - (Ang.yaw%15)
end
+ drop:SetAngles(Aim)
drop:SetPos(Pos)
drop:Spawn()
drop:Activate()