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| author | Apickx <Apickx@cogarr.org> | 2015-12-28 19:10:44 -0500 |
|---|---|---|
| committer | Apickx <Apickx@cogarr.org> | 2015-12-28 19:10:44 -0500 |
| commit | 5c4ebc932d8c02522802c842d43d863d89aca162 (patch) | |
| tree | 6be7ad664bdf060127e6df6baa72beaf508aa149 /gamemode/itemsystem/items/maul.lua | |
| download | wintersurvival2-5c4ebc932d8c02522802c842d43d863d89aca162.tar.gz wintersurvival2-5c4ebc932d8c02522802c842d43d863d89aca162.tar.bz2 wintersurvival2-5c4ebc932d8c02522802c842d43d863d89aca162.zip | |
Initial commit
Diffstat (limited to 'gamemode/itemsystem/items/maul.lua')
| -rw-r--r-- | gamemode/itemsystem/items/maul.lua | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/maul.lua b/gamemode/itemsystem/items/maul.lua new file mode 100644 index 0000000..2189eef --- /dev/null +++ b/gamemode/itemsystem/items/maul.lua @@ -0,0 +1,58 @@ +ITEM.Name = [[Maul]] +ITEM.Desc = [[The ultimate nutcracker!]] +ITEM.Model = [[models/props_debris/wood_board02a.mdl]] +ITEM.Icon = Material([[wintersurvival2/hud/ws2_icons/icon_sword.png]]) +ITEM.HoldType = [[melee2]] +ITEM.Structure = { + { + Bone ="ValveBiped.Bip01_R_Hand", + Model ="models/props_debris/wood_board02a.mdl", + Size =Vector(0.5,0.5,0.5), + Pos =Vector(3.8900001049042,-2.1099998950958,-11.640000343323), + Ang =Angle(0,74.120002746582,0), + }, + { + Bone ="ValveBiped.Bip01_R_Hand", + Model ="models/props_debris/wood_board02a.mdl", + Size =Vector(2.2999999523163,1.7999999523163,0.15000000596046), + Pos =Vector(3.8900001049042,-2.1099998950958,-22.579999923706), + Ang =Angle(0,78.360000610352,91.059997558594), + }, +} + +ITEM.Recipe = { + Resources = { + ["Plank"] = 4, + ["Log"] = 1, + ["Sap"] = 1, + }, + Tools = {}, +} + +ITEM.Damage = 70 +ITEM.Range = 80 +ITEM.CD = 1 + +function ITEM:OnPrimary(pl,tr) + if (CLIENT) then return end + + if (tr.Hit) then + if (IsValid(tr.Entity)) then + local ent = tr.Entity + local class = ent:GetClass() + + if (class == "player" or class:find("npc_") or class == "ws_pigeon" or class == "ws_prop") then + ent:TakeDamage(self.Damage,pl) + + if (class == "ws_prop") then pl:EmitSound(Sound("physics/wood/wood_plank_impact_hard"..math.random(1,3)..".wav"),100,math.random(90,110)) + else pl:EmitSound(Sound("physics/flesh/flesh_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110)) end + else + pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110)) + end + else + pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110)) + end + else + pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(50,60)) + end +end
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