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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2016-12-28 18:46:17 -0600 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2016-12-28 18:46:17 -0600 |
| commit | 0ceb38e8a1f26716fe4756c1cfbdbbedd1fae5f1 (patch) | |
| tree | 6f9d24d0785a913e2baa38fec3a24d5dfb4d1d1b /gamemode/itemsystem/items/pickaxe.lua | |
| parent | 52fb13ef163bcea7f1409e17fd62509703de9f69 (diff) | |
| download | wintersurvival2-0ceb38e8a1f26716fe4756c1cfbdbbedd1fae5f1.tar.gz wintersurvival2-0ceb38e8a1f26716fe4756c1cfbdbbedd1fae5f1.tar.bz2 wintersurvival2-0ceb38e8a1f26716fe4756c1cfbdbbedd1fae5f1.zip | |
Fixed some stuff
Diffstat (limited to 'gamemode/itemsystem/items/pickaxe.lua')
| -rw-r--r-- | gamemode/itemsystem/items/pickaxe.lua | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/gamemode/itemsystem/items/pickaxe.lua b/gamemode/itemsystem/items/pickaxe.lua index 2032d12..44a44dc 100644 --- a/gamemode/itemsystem/items/pickaxe.lua +++ b/gamemode/itemsystem/items/pickaxe.lua @@ -1,4 +1,4 @@ -
+local ITEM = {}
ITEM.Name = "Pickaxe"
ITEM.Class = "weapon"
ITEM.Desc = "A primitive axe held together with sap."
@@ -12,7 +12,7 @@ ITEM.Structure = { Size = Vector(0.1,1,0.4),
Pos = Vector(3,-1,-27),
Ang = Angle(0,0,0),
- },
+ },
{
Bone = "ValveBiped.Bip01_R_Hand",
Model = "models/props_debris/wood_board02a.mdl",
@@ -39,22 +39,22 @@ ITEM.CD = 0.5 function ITEM:OnPrimary(pl,tr)
if (CLIENT) then return end
-
+
if (tr.Hit) then
if (IsValid(tr.Entity)) then
local ent = tr.Entity
local class = ent:GetClass()
-
+
if (class == "player" or class:find("npc_") or class == "ws_pigeon" or class == "ws_prop") then
ent:TakeDamage(self.Damage,pl)
-
+
if (class == "ws_prop") then pl:EmitSound(Sound("physics/wood/wood_plank_impact_hard"..math.random(1,3)..".wav"),100,math.random(90,110))
else pl:EmitSound(Sound("physics/flesh/flesh_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110)) end
elseif (ent:IsRock()) then
if (math.random(1,35)/10 < 1) then pl:AddItem("Rock",1) end
if (math.random(1,55)/10 < 1) then pl:AddItem("Crystal",1) end
if (math.random(1,90)/10 < 1) then pl:AddItem("Flint",1) end
-
+
pl:EmitSound(Sound("physics/concrete/rock_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110))
else
pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110))
@@ -66,3 +66,4 @@ function ITEM:OnPrimary(pl,tr) pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(90,110))
end
end
+RegisterItem(ITEM)
|
