aboutsummaryrefslogtreecommitdiff
path: root/gamemode/itemsystem/items/shack.lua
diff options
context:
space:
mode:
authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-04 13:54:27 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-04 13:54:27 -0500
commitf40fadc72117be3ea8b5368aeef2a8649762d82d (patch)
tree32b569051a830f1ac25a797701c32993094583c1 /gamemode/itemsystem/items/shack.lua
parent698b6eedf1d6d2806c77895775bcf8245ce02229 (diff)
downloadwintersurvival2-f40fadc72117be3ea8b5368aeef2a8649762d82d.tar.gz
wintersurvival2-f40fadc72117be3ea8b5368aeef2a8649762d82d.tar.bz2
wintersurvival2-f40fadc72117be3ea8b5368aeef2a8649762d82d.zip
Added angle snapping
Diffstat (limited to 'gamemode/itemsystem/items/shack.lua')
-rw-r--r--gamemode/itemsystem/items/shack.lua5
1 files changed, 3 insertions, 2 deletions
diff --git a/gamemode/itemsystem/items/shack.lua b/gamemode/itemsystem/items/shack.lua
index 9090fb3..96790d6 100644
--- a/gamemode/itemsystem/items/shack.lua
+++ b/gamemode/itemsystem/items/shack.lua
@@ -1,7 +1,7 @@
ITEM.Name = "Shack"
ITEM.Class = "structure"
-ITEM.Desc = "An actual building... how convenient."
+ITEM.Desc = "An actual building... how convenient.\nHold down shift to snap"
ITEM.Model = "models/props_debris/wood_board07a.mdl"
ITEM.Icon = Material("settlement/icon_shack")
ITEM.Recipe = {
@@ -83,10 +83,11 @@ function ITEM:OnPrimary(pl,tr)
local Ang = Angle(0,pl:GetAimVector():Angle().y+90,0)
local Pos = tr.HitPos
- if(GM:KeyPress(pl,IN_SPEED)) then
+ if(pl:KeyDown(IN_SPEED)) then
Pos.x = Pos.x - (Pos.x%20)
Pos.y = Pos.y - (Pos.y%20)
Pos.z = Pos.z - (Pos.z%20)
+ Ang.yaw = Ang.yaw - (Ang.yaw%15)
end
for k,v in pairs(self.Ghost) do