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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-04 23:11:40 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-04 23:11:40 -0500
commit2de3779c361160a956f3da2c8e8a97b6af5d0783 (patch)
treeab9c6d6a269e270c853a3289a46329e7bb01929a /gamemode/itemsystem
parentae915e116af58554ca66245827079859a1facb83 (diff)
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Fixed tent snapping
Diffstat (limited to 'gamemode/itemsystem')
-rw-r--r--gamemode/itemsystem/items/tent.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/itemsystem/items/tent.lua b/gamemode/itemsystem/items/tent.lua
index 846d6eb..2c65eca 100644
--- a/gamemode/itemsystem/items/tent.lua
+++ b/gamemode/itemsystem/items/tent.lua
@@ -1,7 +1,7 @@
ITEM.Name = "Tent"
ITEM.Class = "structure"
-ITEM.Desc = "Something to duck under."
+ITEM.Desc = "Something to duck under.\nHold down shift to snap"
ITEM.Model = "models/props_debris/wood_board07a.mdl"
ITEM.Icon = Material("settlement/icon_tent")
ITEM.Recipe = {