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| author | Alexander Pickering <Alexander.Pickering@anondomain.site90.net> | 2016-01-04 13:26:04 -0500 |
|---|---|---|
| committer | Alexander Pickering <Alexander.Pickering@anondomain.site90.net> | 2016-01-04 13:26:04 -0500 |
| commit | 698b6eedf1d6d2806c77895775bcf8245ce02229 (patch) | |
| tree | dd408a93a59c2484cb97e3be95b9d26b14d30cda /gamemode/itemsystem | |
| parent | ad6b6494ace327d04c71fdc8f74e2b2f26033d6a (diff) | |
| download | wintersurvival2-698b6eedf1d6d2806c77895775bcf8245ce02229.tar.gz wintersurvival2-698b6eedf1d6d2806c77895775bcf8245ce02229.tar.bz2 wintersurvival2-698b6eedf1d6d2806c77895775bcf8245ce02229.zip | |
Added building snap
Diffstat (limited to 'gamemode/itemsystem')
| -rw-r--r-- | gamemode/itemsystem/items/alter.lua | 8 | ||||
| -rw-r--r-- | gamemode/itemsystem/items/campfire.lua | 8 | ||||
| -rw-r--r-- | gamemode/itemsystem/items/fence.lua | 8 | ||||
| -rw-r--r-- | gamemode/itemsystem/items/floor.lua | 8 | ||||
| -rw-r--r-- | gamemode/itemsystem/items/infuser.lua | 8 | ||||
| -rw-r--r-- | gamemode/itemsystem/items/ramp.lua | 8 | ||||
| -rw-r--r-- | gamemode/itemsystem/items/researchtable.lua | 8 | ||||
| -rw-r--r-- | gamemode/itemsystem/items/shack.lua | 6 | ||||
| -rw-r--r-- | gamemode/itemsystem/items/tent.lua | 5 |
9 files changed, 60 insertions, 7 deletions
diff --git a/gamemode/itemsystem/items/alter.lua b/gamemode/itemsystem/items/alter.lua index 31d1b4f..b60d30b 100644 --- a/gamemode/itemsystem/items/alter.lua +++ b/gamemode/itemsystem/items/alter.lua @@ -52,7 +52,13 @@ function ITEM:OnPrimary(pl,tr) if (tr.Hit) then
local drop = ents.Create("ws_alter")
drop:SetAngles(Angle(0,pl:GetAimVector():Angle().y+90,0))
- drop:SetPos(tr.HitPos)
+ local Pos = tr.HitPos
+ if(GM:KeyPress(pl,IN_SPEED)) then
+ Pos.x = Pos.x - (Pos.x%20)
+ Pos.y = Pos.y - (Pos.y%20)
+ Pos.z = Pos.z - (Pos.z%20)
+ end
+ drop:SetPos(Pos)
drop:Spawn()
drop:Activate()
diff --git a/gamemode/itemsystem/items/campfire.lua b/gamemode/itemsystem/items/campfire.lua index 5cc4987..f6ec4e6 100644 --- a/gamemode/itemsystem/items/campfire.lua +++ b/gamemode/itemsystem/items/campfire.lua @@ -68,7 +68,13 @@ function ITEM:OnPrimary(pl,tr) if (tr.Hit and tr.HitWorld) then
local drop = ents.Create("ws_campfire")
drop:SetAngles(Angle(0,pl:GetAimVector():Angle().y+90,0))
- drop:SetPos(tr.HitPos)
+ local Pos = tr.HitPos
+ if(GM:KeyPress(pl,IN_SPEED)) then
+ Pos.x = Pos.x - (Pos.x%20)
+ Pos.y = Pos.y - (Pos.y%20)
+ Pos.z = Pos.z - (Pos.z%20)
+ end
+ drop:SetPos(Pos)
drop:Spawn()
drop:Activate()
diff --git a/gamemode/itemsystem/items/fence.lua b/gamemode/itemsystem/items/fence.lua index e4a8217..d472aaa 100644 --- a/gamemode/itemsystem/items/fence.lua +++ b/gamemode/itemsystem/items/fence.lua @@ -45,7 +45,13 @@ function ITEM:OnPrimary(pl,tr) local drop = ents.Create("ws_prop")
drop:SetModel("models/props_wasteland/wood_fence02a.mdl")
drop:SetAngles(Angle(0,pl:GetAimVector():Angle().y+90,0))
- drop:SetPos(tr.HitPos)
+ local Pos = tr.HitPos
+ if(GM:KeyPress(pl,IN_SPEED)) then
+ Pos.x = Pos.x - (Pos.x%20)
+ Pos.y = Pos.y - (Pos.y%20)
+ Pos.z = Pos.z - (Pos.z%20)
+ end
+ drop:SetPos(Pos)
drop:Spawn()
drop:Activate()
diff --git a/gamemode/itemsystem/items/floor.lua b/gamemode/itemsystem/items/floor.lua index c02815b..82eb3ec 100644 --- a/gamemode/itemsystem/items/floor.lua +++ b/gamemode/itemsystem/items/floor.lua @@ -46,7 +46,13 @@ function ITEM:OnPrimary(pl,tr) local drop = ents.Create("ws_prop")
drop:SetModel("models/props_wasteland/wood_fence02a.mdl")
drop:SetAngles(Angle(0,pl:GetAimVector():Angle().y+90,90))
- drop:SetPos(tr.HitPos)
+ local Pos = tr.HitPos
+ if(GM:KeyPress(pl,IN_SPEED)) then
+ Pos.x = Pos.x - (Pos.x%20)
+ Pos.y = Pos.y - (Pos.y%20)
+ Pos.z = Pos.z - (Pos.z%20)
+ end
+ drop:SetPos(Pos)
drop:Spawn()
drop:Activate()
diff --git a/gamemode/itemsystem/items/infuser.lua b/gamemode/itemsystem/items/infuser.lua index d2f72ad..260e8fd 100644 --- a/gamemode/itemsystem/items/infuser.lua +++ b/gamemode/itemsystem/items/infuser.lua @@ -43,7 +43,13 @@ function ITEM:OnPrimary(pl,tr) if (tr.Hit) then
local drop = ents.Create("ws_infuser")
drop:SetAngles(Angle(0,pl:GetAimVector():Angle().y+90,0))
- drop:SetPos(tr.HitPos)
+ local Pos = tr.HitPos
+ if(GM:KeyPress(pl,IN_SPEED)) then
+ Pos.x = Pos.x - (Pos.x%20)
+ Pos.y = Pos.y - (Pos.y%20)
+ Pos.z = Pos.z - (Pos.z%20)
+ end
+ drop:SetPos(Pos)
drop:Spawn()
drop:Activate()
diff --git a/gamemode/itemsystem/items/ramp.lua b/gamemode/itemsystem/items/ramp.lua index 96e6c27..9d6fd2b 100644 --- a/gamemode/itemsystem/items/ramp.lua +++ b/gamemode/itemsystem/items/ramp.lua @@ -46,7 +46,13 @@ function ITEM:OnPrimary(pl,tr) local drop = ents.Create("ws_prop")
drop:SetModel("models/props_wasteland/wood_fence02a.mdl")
drop:SetAngles(Angle(0,pl:GetAimVector():Angle().y+90,45))
- drop:SetPos(tr.HitPos)
+ local Pos = tr.HitPos
+ if(GM:KeyPress(pl,IN_SPEED)) then
+ Pos.x = Pos.x - (Pos.x%20)
+ Pos.y = Pos.y - (Pos.y%20)
+ Pos.z = Pos.z - (Pos.z%20)
+ end
+ drop:SetPos(Pos)
drop:Spawn()
drop:Activate()
diff --git a/gamemode/itemsystem/items/researchtable.lua b/gamemode/itemsystem/items/researchtable.lua index 4b05cf2..b347828 100644 --- a/gamemode/itemsystem/items/researchtable.lua +++ b/gamemode/itemsystem/items/researchtable.lua @@ -41,7 +41,13 @@ function ITEM:OnPrimary(pl,tr) if (tr.Hit) then
local drop = ents.Create("ws_researchtable")
drop:SetAngles(Angle(0,pl:GetAimVector():Angle().y+90,0))
- drop:SetPos(tr.HitPos)
+ local Pos = tr.HitPos
+ if(GM:KeyPress(pl,IN_SPEED)) then
+ Pos.x = Pos.x - (Pos.x%20)
+ Pos.y = Pos.y - (Pos.y%20)
+ Pos.z = Pos.z - (Pos.z%20)
+ end
+ drop:SetPos(Pos)
drop:Spawn()
drop:Activate()
diff --git a/gamemode/itemsystem/items/shack.lua b/gamemode/itemsystem/items/shack.lua index f66fe38..9090fb3 100644 --- a/gamemode/itemsystem/items/shack.lua +++ b/gamemode/itemsystem/items/shack.lua @@ -83,6 +83,12 @@ function ITEM:OnPrimary(pl,tr) local Ang = Angle(0,pl:GetAimVector():Angle().y+90,0)
local Pos = tr.HitPos
+ if(GM:KeyPress(pl,IN_SPEED)) then
+ Pos.x = Pos.x - (Pos.x%20)
+ Pos.y = Pos.y - (Pos.y%20)
+ Pos.z = Pos.z - (Pos.z%20)
+ end
+
for k,v in pairs(self.Ghost) do
local Off = v.Pos*1
Off:Rotate(Ang)
diff --git a/gamemode/itemsystem/items/tent.lua b/gamemode/itemsystem/items/tent.lua index 1d5a1b5..3cbb207 100644 --- a/gamemode/itemsystem/items/tent.lua +++ b/gamemode/itemsystem/items/tent.lua @@ -50,6 +50,11 @@ function ITEM:OnPrimary(pl,tr) if (tr.Hit) then
local Ang = Angle(0,pl:GetAimVector():Angle().y+90,0)
local Pos = tr.HitPos
+ if(GM:KeyPress(pl,IN_SPEED)) then
+ Pos.x = Pos.x - (Pos.x%20)
+ Pos.y = Pos.y - (Pos.y%20)
+ Pos.z = Pos.z - (Pos.z%20)
+ end
for k,v in pairs(self.Ghost) do
local Off = v.Pos*1
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