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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-02 22:31:14 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-02 22:31:14 -0500
commitf11d53ab5eca356b2eadb0e75b7c1ae94870e033 (patch)
tree363eda6c7ece03943b9d12b76fb21279e5303089 /gamemode/npcsystem/npcs/base.lua
parentb94ae1f187c46f1f775575daadc893a35890b6c3 (diff)
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Fixed mixup between bird and zombie drops
Diffstat (limited to 'gamemode/npcsystem/npcs/base.lua')
-rw-r--r--gamemode/npcsystem/npcs/base.lua10
1 files changed, 7 insertions, 3 deletions
diff --git a/gamemode/npcsystem/npcs/base.lua b/gamemode/npcsystem/npcs/base.lua
index 670c476..0e8ea53 100644
--- a/gamemode/npcsystem/npcs/base.lua
+++ b/gamemode/npcsystem/npcs/base.lua
@@ -7,9 +7,13 @@ NPC.Icon = Material("wintersurvival2/hud/ws1_icons/icon_rock")
NPC.Social = "Pack" --Solo, Pack
NPC.Stats = {
- ["Vitality"] = 100,
- ["Speed"] = 50,
- ["AwareDist"] = 1000,
+ ["Vitality"] = 1,
+ ["Speed"] = 1,
+ ["AwareDist"] = 1,
+ ["Accel"] = 1,
+ ["Decel"] = 1,
+ ["Step"] = 1, --Step height
+ ["Hull"] = HULL_HUMAN
}
--Some npc's like birds have diffent names for their idle sequence