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| author | Alexander Pickering <Alexander.Pickering@anondomain.site90.net> | 2016-01-10 20:04:06 -0500 |
|---|---|---|
| committer | Alexander Pickering <Alexander.Pickering@anondomain.site90.net> | 2016-01-10 20:04:06 -0500 |
| commit | 09fe7cf5fac36063bae4501a6030327ec7bf2c22 (patch) | |
| tree | 81e8d14943172f372ea6db6214d8ad7b18a7f401 /gamemode/npcsystem | |
| parent | 397481c41dc2180edd40a06c9053d5c3df8b417f (diff) | |
| download | wintersurvival2-09fe7cf5fac36063bae4501a6030327ec7bf2c22.tar.gz wintersurvival2-09fe7cf5fac36063bae4501a6030327ec7bf2c22.tar.bz2 wintersurvival2-09fe7cf5fac36063bae4501a6030327ec7bf2c22.zip | |
Fixed zombies sometimes bugging out if they don't have a target
Diffstat (limited to 'gamemode/npcsystem')
| -rw-r--r-- | gamemode/npcsystem/npcs/zombie.lua | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua index 5914c04..ce4105b 100644 --- a/gamemode/npcsystem/npcs/zombie.lua +++ b/gamemode/npcsystem/npcs/zombie.lua @@ -88,7 +88,9 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
- local dist = ply:GetPos():Distance(self:GetPos())
+ local plypos = ply:GetPos()
+ local mypas = self:GetPos()
+ local dist = plypos:Distance(mypos)
return self.Stats["AwareDist"] - dist
end
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