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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-18 20:21:56 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-18 20:21:56 -0500
commit9afec47237a8d2ff5e3fbc95e1a084cba37e35af (patch)
tree98a408ba423d0c5bcdf80af1cb14ad08e26e390e /gamemode/npcsystem
parent3a01207e64a49566cef2803bebdeda38a5aa5bbc (diff)
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Modified npc's to not crash when checking attack priority on a nil target
Diffstat (limited to 'gamemode/npcsystem')
-rw-r--r--gamemode/npcsystem/npcs/antlion1.lua1
-rw-r--r--gamemode/npcsystem/npcs/antlion2.lua1
-rw-r--r--gamemode/npcsystem/npcs/antlion3.lua1
-rw-r--r--gamemode/npcsystem/npcs/antlion4.lua1
-rw-r--r--gamemode/npcsystem/npcs/bird.lua1
-rw-r--r--gamemode/npcsystem/npcs/zombie.lua1
6 files changed, 6 insertions, 0 deletions
diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua
index 4e35cb3..d772603 100644
--- a/gamemode/npcsystem/npcs/antlion1.lua
+++ b/gamemode/npcsystem/npcs/antlion1.lua
@@ -87,6 +87,7 @@ NPC.Attacks = {
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
+ if not ply then return 0 end
local plypos = ply:GetPos()
local mypos = self:GetPos()
if not plypos then return 0 end
diff --git a/gamemode/npcsystem/npcs/antlion2.lua b/gamemode/npcsystem/npcs/antlion2.lua
index 353b3cd..5d1a435 100644
--- a/gamemode/npcsystem/npcs/antlion2.lua
+++ b/gamemode/npcsystem/npcs/antlion2.lua
@@ -109,6 +109,7 @@ NPC.Attacks = {
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
+ if not ply then return 0 end
local plypos = ply:GetPos()
local mypos = self:GetPos()
if not plypos then return 0 end
diff --git a/gamemode/npcsystem/npcs/antlion3.lua b/gamemode/npcsystem/npcs/antlion3.lua
index 0f09214..f5f5486 100644
--- a/gamemode/npcsystem/npcs/antlion3.lua
+++ b/gamemode/npcsystem/npcs/antlion3.lua
@@ -121,6 +121,7 @@ NPC.Attacks = {
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
+ if not ply then return 0 end
local plypos = ply:GetPos()
local mypos = self:GetPos()
if not plypos then return 0 end
diff --git a/gamemode/npcsystem/npcs/antlion4.lua b/gamemode/npcsystem/npcs/antlion4.lua
index 6e2c7be..e8e7a88 100644
--- a/gamemode/npcsystem/npcs/antlion4.lua
+++ b/gamemode/npcsystem/npcs/antlion4.lua
@@ -111,6 +111,7 @@ NPC.Attacks = {
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
+ if not ply then return 0 end
local plypos = ply:GetPos()
local mypos = self:GetPos()
if not plypos then return 0 end
diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua
index 48ec71a..af63e76 100644
--- a/gamemode/npcsystem/npcs/bird.lua
+++ b/gamemode/npcsystem/npcs/bird.lua
@@ -72,6 +72,7 @@ NPC.Target = nil
NPC.AwareEnemies = {}
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
+ if not ply then return 0 end
local plypos = ply:GetPos()
local mypos = self:GetPos()
if not plypos then return 0 end
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua
index 2ae78e8..c18083e 100644
--- a/gamemode/npcsystem/npcs/zombie.lua
+++ b/gamemode/npcsystem/npcs/zombie.lua
@@ -88,6 +88,7 @@ NPC.Attacks = {
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
+ if not ply then return end
local plypos = ply:GetPos()
local mypos = self:GetPos()
if not plypos then return 0 end