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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-29 20:02:47 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-29 20:02:47 -0500
commit74add3875df54c3bbff2020bc97013c8bce66df4 (patch)
tree2ad50181197ceba5106a243367588bd0ecadd7bd /gamemode
parent7d034ce5112190fd1b62bb69ffc5039c4615e7c7 (diff)
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A little more work on connect the dots minigame
Diffstat (limited to 'gamemode')
-rw-r--r--gamemode/hud/games/connectthedots.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/gamemode/hud/games/connectthedots.lua b/gamemode/hud/games/connectthedots.lua
index e0d496d..d0e00b8 100644
--- a/gamemode/hud/games/connectthedots.lua
+++ b/gamemode/hud/games/connectthedots.lua
@@ -54,7 +54,7 @@ Game.AddRegDot = function(self)
--Find the angles that we will add outselves between
for k,v in pairs(fd[2]) do
if(position > v[1]) then
- position += v[2]-v[1]
+ position = position + v[2] - v[1]
end
end
print("Adding new dot at an angle of " .. position)
@@ -65,7 +65,7 @@ Game.AddRegDot = function(self)
--If we're in the first quadrent
if(math.cos(position) > 0) then
rand = math.random(fd[0],ScrW())
-
+ end
end