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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-04 14:00:01 -0500
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-01-04 14:00:01 -0500
commitae915e116af58554ca66245827079859a1facb83 (patch)
tree5fdc3da2c874063db813a50bc458987557dfbc64 /gamemode
parentf40fadc72117be3ea8b5368aeef2a8649762d82d (diff)
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Fix about nameing in structures
Diffstat (limited to 'gamemode')
-rw-r--r--gamemode/itemsystem/items/alter.lua2
-rw-r--r--gamemode/itemsystem/items/campfire.lua2
-rw-r--r--gamemode/itemsystem/items/fence.lua2
-rw-r--r--gamemode/itemsystem/items/floor.lua2
-rw-r--r--gamemode/itemsystem/items/infuser.lua2
-rw-r--r--gamemode/itemsystem/items/ramp.lua2
6 files changed, 6 insertions, 6 deletions
diff --git a/gamemode/itemsystem/items/alter.lua b/gamemode/itemsystem/items/alter.lua
index 891f15c..c661ebb 100644
--- a/gamemode/itemsystem/items/alter.lua
+++ b/gamemode/itemsystem/items/alter.lua
@@ -57,7 +57,7 @@ function ITEM:OnPrimary(pl,tr)
Pos.x = Pos.x - (Pos.x%20)
Pos.y = Pos.y - (Pos.y%20)
Pos.z = Pos.z - (Pos.z%20)
- Ang.yaw = Ang.yaw - (Ang.yaw%15)
+ Aim.yaw = Aim.yaw - (Aim.yaw%15)
end
drop:SetAngles(Angle(0,Aim,0))
diff --git a/gamemode/itemsystem/items/campfire.lua b/gamemode/itemsystem/items/campfire.lua
index 4e35932..5295552 100644
--- a/gamemode/itemsystem/items/campfire.lua
+++ b/gamemode/itemsystem/items/campfire.lua
@@ -74,7 +74,7 @@ function ITEM:OnPrimary(pl,tr)
Pos.x = Pos.x - (Pos.x%20)
Pos.y = Pos.y - (Pos.y%20)
Pos.z = Pos.z - (Pos.z%20)
- Ang.yaw = Ang.yaw - (Ang.yaw%15)
+ Aim.yaw = Aim.yaw - (Aim.yaw%15)
end
drop:SetAngles(Aim)
drop:SetPos(Pos)
diff --git a/gamemode/itemsystem/items/fence.lua b/gamemode/itemsystem/items/fence.lua
index 8616a09..1749713 100644
--- a/gamemode/itemsystem/items/fence.lua
+++ b/gamemode/itemsystem/items/fence.lua
@@ -50,7 +50,7 @@ function ITEM:OnPrimary(pl,tr)
Pos.x = Pos.x - (Pos.x%20)
Pos.y = Pos.y - (Pos.y%20)
Pos.z = Pos.z - (Pos.z%20)
- Ang.yaw = Ang.yaw - (Ang.yaw%15)
+ Aim.yaw = Aim.yaw - (Aim.yaw%15)
end
drop:SetAngles(Aim)
drop:SetPos(Pos)
diff --git a/gamemode/itemsystem/items/floor.lua b/gamemode/itemsystem/items/floor.lua
index 0e7cd8a..7db8999 100644
--- a/gamemode/itemsystem/items/floor.lua
+++ b/gamemode/itemsystem/items/floor.lua
@@ -51,7 +51,7 @@ function ITEM:OnPrimary(pl,tr)
Pos.x = Pos.x - (Pos.x%20)
Pos.y = Pos.y - (Pos.y%20)
Pos.z = Pos.z - (Pos.z%20)
- Ang.yaw = Ang.yaw - (Ang.yaw%15)
+ Aim.yaw = Aim.yaw - (Aim.yaw%15)
end
drop:SetAngles(Aim)
drop:SetPos(Pos)
diff --git a/gamemode/itemsystem/items/infuser.lua b/gamemode/itemsystem/items/infuser.lua
index 701a548..53aedf7 100644
--- a/gamemode/itemsystem/items/infuser.lua
+++ b/gamemode/itemsystem/items/infuser.lua
@@ -48,7 +48,7 @@ function ITEM:OnPrimary(pl,tr)
Pos.x = Pos.x - (Pos.x%20)
Pos.y = Pos.y - (Pos.y%20)
Pos.z = Pos.z - (Pos.z%20)
- Ang.yaw = Ang.yaw - (Ang.yaw%15)
+ Aim.yaw = Aim.yaw - (Aim.yaw%15)
end
drop:SetAngles(Aim)
drop:SetPos(Pos)
diff --git a/gamemode/itemsystem/items/ramp.lua b/gamemode/itemsystem/items/ramp.lua
index 2954399..7b9e5f2 100644
--- a/gamemode/itemsystem/items/ramp.lua
+++ b/gamemode/itemsystem/items/ramp.lua
@@ -51,7 +51,7 @@ function ITEM:OnPrimary(pl,tr)
Pos.x = Pos.x - (Pos.x%20)
Pos.y = Pos.y - (Pos.y%20)
Pos.z = Pos.z - (Pos.z%20)
- Ang.yaw = Ang.yaw - (Ang.yaw%15)
+ Aim.yaw = Aim.yaw - (Aim.yaw%15)
end
drop:SetAngles(Aim)
drop:SetPos(Pos)